BackendOpenGLWGL

Struct BackendOpenGLWGL 

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pub struct BackendOpenGLWGL;
Expand description

When using OpenGL with the WGL loader for rendering, this contains a number of variables that may be useful for doing advanced rendering tasks. This is Windows only, and requires gloabally defining SKG_FORCE_OPENGL when building the core StereoKitC library. https://stereokit.net/Pages/StereoKit/Backend.OpenGL_WGL.html

§Examples

use stereokit_rust::system::BackendOpenGLWGL;
let hdc = BackendOpenGLWGL::hdc();
let hglrc = BackendOpenGLWGL::hglrc();

// These are results for a non OpenGLWGL environment:
assert_eq!(hdc, std::ptr::null_mut());
assert_eq!(hglrc, std::ptr::null_mut());

Implementations§

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impl BackendOpenGLWGL

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pub fn hdc() -> *mut c_void

This is the Handle to Device Context HDC StereoKit uses with wglMakeCurrent. https://stereokit.net/Pages/StereoKit/Backend.OpenGL_WGL/HDC.html

see also backend_opengl_wgl_get_hdc

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pub fn hglrc() -> *mut c_void

This is the Handle to an OpenGL Rendering Context HGLRC StereoKit uses with wglMakeCurrent. https://stereokit.net/Pages/StereoKit/Backend.OpenGL_WGL/HGLRC.html

see also backend_opengl_wgl_get_hglrc

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