pub enum GameType {
App = 0,
GameMod = 1,
Shortcut = 2,
P2P = 3,
}Expand description
The kind of game a GameID refers to.
Variants§
App = 0
A Steam application.
GameMod = 1
A game modification.
Shortcut = 2
A shortcut to a program.
P2P = 3
A peer-to-peer file.
Implementations§
Trait Implementations§
impl Copy for GameType
impl Eq for GameType
impl StructuralPartialEq for GameType
Auto Trait Implementations§
impl Freeze for GameType
impl RefUnwindSafe for GameType
impl Send for GameType
impl Sync for GameType
impl Unpin for GameType
impl UnsafeUnpin for GameType
impl UnwindSafe for GameType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.