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AuthenticationClient

Struct AuthenticationClient 

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pub struct AuthenticationClient { /* private fields */ }
Expand description

Authentication client for communicating with Steam’s auth service.

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impl AuthenticationClient

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pub fn new( transport: Transport, platform_type: EAuthTokenPlatformType, machine_id: Option<Vec<u8>>, client_friendly_name: Option<String>, ) -> Self

Create a new authentication client.

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pub async fn get_rsa_key( &self, account_name: &str, ) -> Result<RsaKeyResponse, SessionError>

Get RSA public key for password encryption.

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pub async fn encrypt_password( &self, account_name: &str, password: &str, ) -> Result<EncryptedPassword, SessionError>

Encrypt a password using RSA.

This method fetches Steam’s RSA public key and uses it to encrypt the password. The actual encryption is performed by the pure function rsa_encrypt_password.

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pub async fn start_session_with_credentials( &self, account_name: &str, encrypted_password: &str, key_timestamp: u64, persistence: ESessionPersistence, steam_guard_machine_token: Option<&str>, ) -> Result<StartAuthSessionResponse, SessionError>

Start an auth session with credentials.

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pub async fn start_session_with_qr( &self, ) -> Result<StartAuthSessionResponse, SessionError>

Start a QR code auth session.

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pub async fn submit_steam_guard_code( &self, client_id: u64, steam_id: u64, code: &str, code_type: EAuthSessionGuardType, ) -> Result<(), SessionError>

Submit a Steam Guard code.

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pub async fn poll_login_status( &self, client_id: u64, request_id: &[u8], ) -> Result<PollLoginStatusResponse, SessionError>

Poll the auth session status.

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pub async fn generate_access_token( &self, refresh_token: &str, steam_id: u64, renew: bool, ) -> Result<(String, Option<String>), SessionError>

Generate an access token from a refresh token.

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pub async fn get_auth_session_info( &self, access_token: &str, client_id: u64, ) -> Result<CAuthenticationGetAuthSessionInfoResponse, SessionError>

Get information about an auth session (for QR approval).

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pub async fn submit_mobile_confirmation( &self, access_token: &str, version: i32, client_id: u64, steam_id: u64, signature: &[u8], confirm: bool, persistence: ESessionPersistence, ) -> Result<(), SessionError>

Submit mobile confirmation to approve/deny a login.

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