Struct Gamepad

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pub struct Gamepad(/* private fields */);
Expand description

An individual gamepad/controller.

(JavaScript docs)

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impl Gamepad

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pub fn id(&self) -> String

A string containing some information about this gamepad.

(JavaScript docs)

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pub fn index(&self) -> i32

An auto-incrementing integer to uniquely identify a connected Gamepad.

(JavaScript docs)

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pub fn connected(&self) -> bool

Is this gamepad connected to the system, powered on, and usable?

(JavaScript docs)

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pub fn timestamp(&self) -> f64

Monotonically increasing time this gamepad was updated.

(JavaScript docs)

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pub fn mapping(&self) -> GamepadMappingType

The mapping in use for this device.

(JavaScript docs)

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pub fn axes(&self) -> Vec<f64>

Array of values for all axes of the gamepad.

(JavaScript docs)

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pub fn buttons(&self) -> Vec<GamepadButton>

Array of button states for all buttons of the gamepad.

(JavaScript docs)

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pub fn get_all() -> Vec<Option<Gamepad>>

Retrieve all connected gamepads, in an array indexed by each gamepad’s index member.

Chrome doesn’t update Gamepad state automatically, you must call this function each frame.

(JavaScript docs)

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impl AsRef<Reference> for Gamepad

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fn as_ref(&self) -> &Reference

Converts this type into a shared reference of the (usually inferred) input type.
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impl Clone for Gamepad

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fn clone(&self) -> Gamepad

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Gamepad

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<Gamepad> for Reference

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fn from(value: Gamepad) -> Self

Converts to this type from the input type.
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impl InstanceOf for Gamepad

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fn instance_of(reference: &Reference) -> bool

Checks whenever a given Reference if of type Self.
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impl PartialEq for Gamepad

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fn eq(&self, other: &Gamepad) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl ReferenceType for Gamepad

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unsafe fn from_reference_unchecked(reference: Reference) -> Self

Converts a given reference into a concrete reference-like wrapper. Doesn’t do any type checking; highly unsafe to use!
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impl<'_r> TryFrom<&'_r Reference> for Gamepad

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type Error = ConversionError

The type returned in the event of a conversion error.
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fn try_from(reference: &Reference) -> Result<Self, Self::Error>

Performs the conversion.
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impl<'_r> TryFrom<&'_r Value> for Gamepad

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type Error = ConversionError

The type returned in the event of a conversion error.
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fn try_from(value: &Value) -> Result<Self, Self::Error>

Performs the conversion.
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impl TryFrom<Gamepad> for Reference

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type Error = Void

The type returned in the event of a conversion error.
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fn try_from(value: Gamepad) -> Result<Self, Self::Error>

Performs the conversion.
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impl TryFrom<Reference> for Gamepad

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type Error = ConversionError

The type returned in the event of a conversion error.
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fn try_from(reference: Reference) -> Result<Self, Self::Error>

Performs the conversion.
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impl TryFrom<Value> for Gamepad

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type Error = ConversionError

The type returned in the event of a conversion error.
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fn try_from(value: Value) -> Result<Self, Self::Error>

Performs the conversion.
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impl Eq for Gamepad

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impl JsSerialize for Gamepad

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impl StructuralPartialEq for Gamepad

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.