Struct stateright::actor::SystemState [−][src]
Represents a snapshot in time for the entire actor system.
Fields
actor_states: Vec<Arc<<S::Actor as Actor>::State>>
network: Network<<S::Actor as Actor>::Msg>
is_timer_set: Vec<bool>
history: S::History
Trait Implementations
impl<S: System> Clone for SystemState<S>
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fn clone(&self) -> Self
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl<S: System> Debug for SystemState<S>
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impl<S: System> Eq for SystemState<S> where
<S::Actor as Actor>::State: Eq,
S::History: Eq,
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<S::Actor as Actor>::State: Eq,
S::History: Eq,
impl<S: System> Hash for SystemState<S>
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fn hash<H: Hasher>(&self, state: &mut H)
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pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
H: Hasher,
impl<S: System> PartialEq<SystemState<S>> for SystemState<S> where
<S::Actor as Actor>::State: PartialEq,
S::History: PartialEq,
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<S::Actor as Actor>::State: PartialEq,
S::History: PartialEq,
impl<S> Serialize for SystemState<S> where
S: System,
<S::Actor as Actor>::State: Serialize,
<S::Actor as Actor>::Msg: Serialize,
S::History: Serialize,
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S: System,
<S::Actor as Actor>::State: Serialize,
<S::Actor as Actor>::Msg: Serialize,
S::History: Serialize,
Auto Trait Implementations
impl<S> RefUnwindSafe for SystemState<S> where
<S as System>::History: RefUnwindSafe,
<<S as System>::Actor as Actor>::Msg: RefUnwindSafe,
<<S as System>::Actor as Actor>::State: RefUnwindSafe,
<S as System>::History: RefUnwindSafe,
<<S as System>::Actor as Actor>::Msg: RefUnwindSafe,
<<S as System>::Actor as Actor>::State: RefUnwindSafe,
impl<S> Send for SystemState<S> where
<S as System>::History: Send,
<<S as System>::Actor as Actor>::Msg: Send,
<<S as System>::Actor as Actor>::State: Send + Sync,
<S as System>::History: Send,
<<S as System>::Actor as Actor>::Msg: Send,
<<S as System>::Actor as Actor>::State: Send + Sync,
impl<S> Sync for SystemState<S> where
<S as System>::History: Sync,
<<S as System>::Actor as Actor>::Msg: Sync,
<<S as System>::Actor as Actor>::State: Send + Sync,
<S as System>::History: Sync,
<<S as System>::Actor as Actor>::Msg: Sync,
<<S as System>::Actor as Actor>::State: Send + Sync,
impl<S> Unpin for SystemState<S> where
<S as System>::History: Unpin,
<<S as System>::Actor as Actor>::Msg: Unpin,
<S as System>::History: Unpin,
<<S as System>::Actor as Actor>::Msg: Unpin,
impl<S> UnwindSafe for SystemState<S> where
<S as System>::History: UnwindSafe,
<<S as System>::Actor as Actor>::Msg: UnwindSafe,
<<S as System>::Actor as Actor>::State: RefUnwindSafe,
<S as System>::History: UnwindSafe,
<<S as System>::Actor as Actor>::Msg: UnwindSafe,
<<S as System>::Actor as Actor>::State: RefUnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
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K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
pub fn equivalent(&self, key: &K) -> bool
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,