Common

Enum Common 

Source
#[repr(u16)]
pub enum Common {
Show 341 variants DeadDown = 0, DeadLeft = 1, DeadRight = 2, DeadUp = 3, DeadUpStar = 4, DeadUpStarIce = 5, DeadUpFall = 6, DeadUpFallHitCamera = 7, DeadUpFallHitCameraFlat = 8, DeadUpFallIce = 9, DeadUpFallHitCameraIce = 10, Sleep = 11, Rebirth = 12, RebirthWait = 13, Wait = 14, WalkSlow = 15, WalkMiddle = 16, WalkFast = 17, Turn = 18, TurnRun = 19, Dash = 20, Run = 21, RunDirect = 22, RunBrake = 23, KneeBend = 24, JumpF = 25, JumpB = 26, JumpAerialF = 27, JumpAerialB = 28, Fall = 29, FallF = 30, FallB = 31, FallAerial = 32, FallAerialF = 33, FallAerialB = 34, FallSpecial = 35, FallSpecialF = 36, FallSpecialB = 37, DamageFall = 38, Squat = 39, SquatWait = 40, SquatRv = 41, Landing = 42, LandingFallSpecial = 43, Attack11 = 44, Attack12 = 45, Attack13 = 46, Attack100Start = 47, Attack100Loop = 48, Attack100End = 49, AttackDash = 50, AttackS3Hi = 51, AttackS3HiS = 52, AttackS3S = 53, AttackS3LwS = 54, AttackS3Lw = 55, AttackHi3 = 56, AttackLw3 = 57, AttackS4Hi = 58, AttackS4HiS = 59, AttackS4S = 60, AttackS4LwS = 61, AttackS4Lw = 62, AttackHi4 = 63, AttackLw4 = 64, AttackAirN = 65, AttackAirF = 66, AttackAirB = 67, AttackAirHi = 68, AttackAirLw = 69, LandingAirN = 70, LandingAirF = 71, LandingAirB = 72, LandingAirHi = 73, LandingAirLw = 74, DamageHi1 = 75, DamageHi2 = 76, DamageHi3 = 77, DamageN1 = 78, DamageN2 = 79, DamageN3 = 80, DamageLw1 = 81, DamageLw2 = 82, DamageLw3 = 83, DamageAir1 = 84, DamageAir2 = 85, DamageAir3 = 86, DamageFlyHi = 87, DamageFlyN = 88, DamageFlyLw = 89, DamageFlyTop = 90, DamageFlyRoll = 91, LightGet = 92, HeavyGet = 93, LightThrowF = 94, LightThrowB = 95, LightThrowHi = 96, LightThrowLw = 97, LightThrowDash = 98, LightThrowDrop = 99, LightThrowAirF = 100, LightThrowAirB = 101, LightThrowAirHi = 102, LightThrowAirLw = 103, HeavyThrowF = 104, HeavyThrowB = 105, HeavyThrowHi = 106, HeavyThrowLw = 107, LightThrowF4 = 108, LightThrowB4 = 109, LightThrowHi4 = 110, LightThrowLw4 = 111, LightThrowAirF4 = 112, LightThrowAirB4 = 113, LightThrowAirHi4 = 114, LightThrowAirLw4 = 115, HeavyThrowF4 = 116, HeavyThrowB4 = 117, HeavyThrowHi4 = 118, HeavyThrowLw4 = 119, SwordSwing1 = 120, SwordSwing3 = 121, SwordSwing4 = 122, SwordSwingDash = 123, BatSwing1 = 124, BatSwing3 = 125, BatSwing4 = 126, BatSwingDash = 127, ParasolSwing1 = 128, ParasolSwing3 = 129, ParasolSwing4 = 130, ParasolSwingDash = 131, HarisenSwing1 = 132, HarisenSwing3 = 133, HarisenSwing4 = 134, HarisenSwingDash = 135, StarRodSwing1 = 136, StarRodSwing3 = 137, StarRodSwing4 = 138, StarRodSwingDash = 139, LipStickSwing1 = 140, LipStickSwing3 = 141, LipStickSwing4 = 142, LipStickSwingDash = 143, ItemParasolOpen = 144, ItemParasolFall = 145, ItemParasolFallSpecial = 146, ItemParasolDamageFall = 147, LGunShoot = 148, LGunShootAir = 149, LGunShootEmpty = 150, LGunShootAirEmpty = 151, FireFlowerShoot = 152, FireFlowerShootAir = 153, ItemScrew = 154, ItemScrewAir = 155, DamageScrew = 156, DamageScrewAir = 157, ItemScopeStart = 158, ItemScopeRapid = 159, ItemScopeFire = 160, ItemScopeEnd = 161, ItemScopeAirStart = 162, ItemScopeAirRapid = 163, ItemScopeAirFire = 164, ItemScopeAirEnd = 165, ItemScopeStartEmpty = 166, ItemScopeRapidEmpty = 167, ItemScopeFireEmpty = 168, ItemScopeEndEmpty = 169, ItemScopeAirStartEmpty = 170, ItemScopeAirRapidEmpty = 171, ItemScopeAirFireEmpty = 172, ItemScopeAirEndEmpty = 173, LiftWait = 174, LiftWalk1 = 175, LiftWalk2 = 176, LiftTurn = 177, GuardOn = 178, Guard = 179, GuardOff = 180, GuardSetOff = 181, GuardReflect = 182, DownBoundU = 183, DownWaitU = 184, DownDamageU = 185, DownStandU = 186, DownAttackU = 187, DownFowardU = 188, DownBackU = 189, DownSpotU = 190, DownBoundD = 191, DownWaitD = 192, DownDamageD = 193, DownStandD = 194, DownAttackD = 195, DownFowardD = 196, DownBackD = 197, DownSpotD = 198, Passive = 199, PassiveStandF = 200, PassiveStandB = 201, PassiveWall = 202, PassiveWallJump = 203, PassiveCeil = 204, ShieldBreakFly = 205, ShieldBreakFall = 206, ShieldBreakDownU = 207, ShieldBreakDownD = 208, ShieldBreakStandU = 209, ShieldBreakStandD = 210, FuraFura = 211, Catch = 212, CatchPull = 213, CatchDash = 214, CatchDashPull = 215, CatchWait = 216, CatchAttack = 217, CatchCut = 218, ThrowF = 219, ThrowB = 220, ThrowHi = 221, ThrowLw = 222, CapturePulledHi = 223, CaptureWaitHi = 224, CaptureDamageHi = 225, CapturePulledLw = 226, CaptureWaitLw = 227, CaptureDamageLw = 228, CaptureCut = 229, CaptureJump = 230, CaptureNeck = 231, CaptureFoot = 232, EscapeF = 233, EscapeB = 234, Escape = 235, EscapeAir = 236, ReboundStop = 237, Rebound = 238, ThrownF = 239, ThrownB = 240, ThrownHi = 241, ThrownLw = 242, ThrownLwWomen = 243, Pass = 244, Ottotto = 245, OttottoWait = 246, FlyReflectWall = 247, FlyReflectCeil = 248, StopWall = 249, StopCeil = 250, MissFoot = 251, CliffCatch = 252, CliffWait = 253, CliffClimbSlow = 254, CliffClimbQuick = 255, CliffAttackSlow = 256, CliffAttackQuick = 257, CliffEscapeSlow = 258, CliffEscapeQuick = 259, CliffJumpSlow1 = 260, CliffJumpSlow2 = 261, CliffJumpQuick1 = 262, CliffJumpQuick2 = 263, AppealR = 264, AppealL = 265, ShoulderedWait = 266, ShoulderedWalkSlow = 267, ShoulderedWalkMiddle = 268, ShoulderedWalkFast = 269, ShoulderedTurn = 270, ThrownFF = 271, ThrownFB = 272, ThrownFHi = 273, ThrownFLw = 274, CaptureCaptain = 275, CaptureYoshi = 276, YoshiEgg = 277, CaptureKoopa = 278, CaptureDamageKoopa = 279, CaptureWaitKoopa = 280, ThrownKoopaF = 281, ThrownKoopaB = 282, CaptureKoopaAir = 283, CaptureDamageKoopaAir = 284, CaptureWaitKoopaAir = 285, ThrownKoopaAirF = 286, ThrownKoopaAirB = 287, CaptureKirby = 288, CaptureWaitKirby = 289, ThrownKirbyStar = 290, ThrownCopyStar = 291, ThrownKirby = 292, BarrelWait = 293, Bury = 294, BuryWait = 295, BuryJump = 296, DamageSong = 297, DamageSongWait = 298, DamageSongRv = 299, DamageBind = 300, CaptureMewtwo = 301, CaptureMewtwoAir = 302, ThrownMewtwo = 303, ThrownMewtwoAir = 304, WarpStarJump = 305, WarpStarFall = 306, HammerWait = 307, HammerWalk = 308, HammerTurn = 309, HammerKneeBend = 310, HammerFall = 311, HammerJump = 312, HammerLanding = 313, KinokoGiantStart = 314, KinokoGiantStartAir = 315, KinokoGiantEnd = 316, KinokoGiantEndAir = 317, KinokoSmallStart = 318, KinokoSmallStartAir = 319, KinokoSmallEnd = 320, KinokoSmallEndAir = 321, Entry = 322, EntryStart = 323, EntryEnd = 324, DamageIce = 325, DamageIceJump = 326, CaptureMasterHand = 327, CaptureDamageMasterHand = 328, CaptureWaitMasterHand = 329, ThrownMasterHand = 330, CaptureKirbyYoshi = 331, KirbyYoshiEgg = 332, CaptureRedead = 333, CaptureLikeLike = 334, DownReflect = 335, CaptureCrazyHand = 336, CaptureDamageCrazyHand = 337, CaptureWaitCrazyHand = 338, ThrownCrazyHand = 339, BarrelCannonWait = 340,
}

Variants§

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DeadDown = 0

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DeadLeft = 1

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DeadRight = 2

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DeadUp = 3

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DeadUpStar = 4

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DeadUpStarIce = 5

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DeadUpFall = 6

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DeadUpFallHitCamera = 7

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DeadUpFallHitCameraFlat = 8

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DeadUpFallIce = 9

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DeadUpFallHitCameraIce = 10

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Sleep = 11

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Rebirth = 12

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RebirthWait = 13

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Wait = 14

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WalkSlow = 15

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WalkMiddle = 16

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WalkFast = 17

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Turn = 18

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TurnRun = 19

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Dash = 20

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Run = 21

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RunDirect = 22

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RunBrake = 23

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KneeBend = 24

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JumpF = 25

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JumpB = 26

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JumpAerialF = 27

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JumpAerialB = 28

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Fall = 29

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FallF = 30

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FallB = 31

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FallAerial = 32

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FallAerialF = 33

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FallAerialB = 34

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FallSpecial = 35

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FallSpecialF = 36

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FallSpecialB = 37

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DamageFall = 38

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Squat = 39

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SquatWait = 40

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SquatRv = 41

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Landing = 42

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LandingFallSpecial = 43

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Attack11 = 44

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Attack12 = 45

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Attack13 = 46

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Attack100Start = 47

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Attack100Loop = 48

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Attack100End = 49

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AttackDash = 50

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AttackS3Hi = 51

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AttackS3HiS = 52

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AttackS3S = 53

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AttackS3LwS = 54

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AttackS3Lw = 55

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AttackHi3 = 56

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AttackLw3 = 57

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AttackS4Hi = 58

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AttackS4HiS = 59

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AttackS4S = 60

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AttackS4LwS = 61

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AttackS4Lw = 62

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AttackHi4 = 63

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AttackLw4 = 64

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AttackAirN = 65

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AttackAirF = 66

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AttackAirB = 67

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AttackAirHi = 68

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AttackAirLw = 69

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LandingAirN = 70

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LandingAirF = 71

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LandingAirB = 72

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LandingAirHi = 73

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LandingAirLw = 74

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DamageHi1 = 75

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DamageHi2 = 76

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DamageHi3 = 77

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DamageN1 = 78

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DamageN2 = 79

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DamageN3 = 80

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DamageLw1 = 81

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DamageLw2 = 82

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DamageLw3 = 83

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DamageAir1 = 84

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DamageAir2 = 85

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DamageAir3 = 86

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DamageFlyHi = 87

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DamageFlyN = 88

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DamageFlyLw = 89

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DamageFlyTop = 90

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DamageFlyRoll = 91

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LightGet = 92

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HeavyGet = 93

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LightThrowF = 94

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LightThrowB = 95

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LightThrowHi = 96

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LightThrowLw = 97

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LightThrowDash = 98

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LightThrowDrop = 99

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LightThrowAirF = 100

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LightThrowAirB = 101

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LightThrowAirHi = 102

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LightThrowAirLw = 103

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HeavyThrowF = 104

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HeavyThrowB = 105

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HeavyThrowHi = 106

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HeavyThrowLw = 107

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LightThrowF4 = 108

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LightThrowB4 = 109

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LightThrowHi4 = 110

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LightThrowLw4 = 111

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LightThrowAirF4 = 112

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LightThrowAirB4 = 113

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LightThrowAirHi4 = 114

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LightThrowAirLw4 = 115

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HeavyThrowF4 = 116

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HeavyThrowB4 = 117

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HeavyThrowHi4 = 118

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HeavyThrowLw4 = 119

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SwordSwing1 = 120

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SwordSwing3 = 121

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SwordSwing4 = 122

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SwordSwingDash = 123

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BatSwing1 = 124

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BatSwing3 = 125

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BatSwing4 = 126

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BatSwingDash = 127

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ParasolSwing1 = 128

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ParasolSwing3 = 129

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ParasolSwing4 = 130

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ParasolSwingDash = 131

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HarisenSwing1 = 132

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HarisenSwing3 = 133

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HarisenSwing4 = 134

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HarisenSwingDash = 135

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StarRodSwing1 = 136

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StarRodSwing3 = 137

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StarRodSwing4 = 138

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StarRodSwingDash = 139

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LipStickSwing1 = 140

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LipStickSwing3 = 141

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LipStickSwing4 = 142

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LipStickSwingDash = 143

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ItemParasolOpen = 144

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ItemParasolFall = 145

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ItemParasolFallSpecial = 146

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ItemParasolDamageFall = 147

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LGunShoot = 148

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LGunShootAir = 149

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LGunShootEmpty = 150

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LGunShootAirEmpty = 151

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FireFlowerShoot = 152

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FireFlowerShootAir = 153

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ItemScrew = 154

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ItemScrewAir = 155

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DamageScrew = 156

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DamageScrewAir = 157

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ItemScopeStart = 158

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ItemScopeRapid = 159

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ItemScopeFire = 160

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ItemScopeEnd = 161

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ItemScopeAirStart = 162

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ItemScopeAirRapid = 163

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ItemScopeAirFire = 164

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ItemScopeAirEnd = 165

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ItemScopeStartEmpty = 166

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ItemScopeRapidEmpty = 167

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ItemScopeFireEmpty = 168

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ItemScopeEndEmpty = 169

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ItemScopeAirStartEmpty = 170

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ItemScopeAirRapidEmpty = 171

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ItemScopeAirFireEmpty = 172

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ItemScopeAirEndEmpty = 173

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LiftWait = 174

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LiftWalk1 = 175

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LiftWalk2 = 176

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LiftTurn = 177

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GuardOn = 178

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Guard = 179

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GuardOff = 180

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GuardSetOff = 181

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GuardReflect = 182

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DownBoundU = 183

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DownWaitU = 184

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DownDamageU = 185

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DownStandU = 186

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DownAttackU = 187

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DownFowardU = 188

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DownBackU = 189

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DownSpotU = 190

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DownBoundD = 191

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DownWaitD = 192

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DownDamageD = 193

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DownStandD = 194

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DownAttackD = 195

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DownFowardD = 196

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DownBackD = 197

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DownSpotD = 198

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Passive = 199

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PassiveStandF = 200

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PassiveStandB = 201

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PassiveWall = 202

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PassiveWallJump = 203

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PassiveCeil = 204

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ShieldBreakFly = 205

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ShieldBreakFall = 206

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ShieldBreakDownU = 207

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ShieldBreakDownD = 208

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ShieldBreakStandU = 209

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ShieldBreakStandD = 210

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FuraFura = 211

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Catch = 212

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CatchPull = 213

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CatchDash = 214

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CatchDashPull = 215

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CatchWait = 216

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CatchAttack = 217

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CatchCut = 218

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ThrowF = 219

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ThrowB = 220

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ThrowHi = 221

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ThrowLw = 222

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CapturePulledHi = 223

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CaptureWaitHi = 224

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CaptureDamageHi = 225

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CapturePulledLw = 226

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CaptureWaitLw = 227

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CaptureDamageLw = 228

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CaptureCut = 229

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CaptureJump = 230

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CaptureNeck = 231

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CaptureFoot = 232

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EscapeF = 233

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EscapeB = 234

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Escape = 235

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EscapeAir = 236

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ReboundStop = 237

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Rebound = 238

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ThrownF = 239

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ThrownB = 240

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ThrownHi = 241

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ThrownLw = 242

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ThrownLwWomen = 243

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Pass = 244

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Ottotto = 245

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OttottoWait = 246

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FlyReflectWall = 247

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FlyReflectCeil = 248

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StopWall = 249

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StopCeil = 250

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MissFoot = 251

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CliffCatch = 252

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CliffWait = 253

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CliffClimbSlow = 254

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CliffClimbQuick = 255

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CliffAttackSlow = 256

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CliffAttackQuick = 257

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CliffEscapeSlow = 258

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CliffEscapeQuick = 259

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CliffJumpSlow1 = 260

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CliffJumpSlow2 = 261

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CliffJumpQuick1 = 262

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CliffJumpQuick2 = 263

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AppealR = 264

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AppealL = 265

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ShoulderedWait = 266

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ShoulderedWalkSlow = 267

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ShoulderedWalkMiddle = 268

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ShoulderedWalkFast = 269

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ShoulderedTurn = 270

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ThrownFF = 271

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ThrownFB = 272

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ThrownFHi = 273

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ThrownFLw = 274

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CaptureCaptain = 275

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CaptureYoshi = 276

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YoshiEgg = 277

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CaptureKoopa = 278

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CaptureDamageKoopa = 279

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CaptureWaitKoopa = 280

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ThrownKoopaF = 281

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ThrownKoopaB = 282

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CaptureKoopaAir = 283

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CaptureDamageKoopaAir = 284

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CaptureWaitKoopaAir = 285

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ThrownKoopaAirF = 286

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ThrownKoopaAirB = 287

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CaptureKirby = 288

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CaptureWaitKirby = 289

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ThrownKirbyStar = 290

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ThrownCopyStar = 291

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ThrownKirby = 292

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BarrelWait = 293

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Bury = 294

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BuryWait = 295

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BuryJump = 296

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DamageSong = 297

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DamageSongWait = 298

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DamageSongRv = 299

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DamageBind = 300

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CaptureMewtwo = 301

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CaptureMewtwoAir = 302

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ThrownMewtwo = 303

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ThrownMewtwoAir = 304

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WarpStarJump = 305

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WarpStarFall = 306

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HammerWait = 307

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HammerWalk = 308

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HammerTurn = 309

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HammerKneeBend = 310

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HammerFall = 311

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HammerJump = 312

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HammerLanding = 313

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KinokoGiantStart = 314

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KinokoGiantStartAir = 315

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KinokoGiantEnd = 316

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KinokoGiantEndAir = 317

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KinokoSmallStart = 318

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KinokoSmallStartAir = 319

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KinokoSmallEnd = 320

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KinokoSmallEndAir = 321

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Entry = 322

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EntryStart = 323

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EntryEnd = 324

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DamageIce = 325

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DamageIceJump = 326

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CaptureMasterHand = 327

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CaptureDamageMasterHand = 328

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CaptureWaitMasterHand = 329

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ThrownMasterHand = 330

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CaptureKirbyYoshi = 331

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KirbyYoshiEgg = 332

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CaptureRedead = 333

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CaptureLikeLike = 334

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DownReflect = 335

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CaptureCrazyHand = 336

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CaptureDamageCrazyHand = 337

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CaptureWaitCrazyHand = 338

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ThrownCrazyHand = 339

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BarrelCannonWait = 340

Trait Implementations§

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impl Clone for Common

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fn clone(&self) -> Common

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Common

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Common

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fn eq(&self, other: &Common) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl TryFrom<u16> for Common

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type Error = TryFromPrimitiveError<Common>

The type returned in the event of a conversion error.
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fn try_from(number: u16) -> Result<Self, TryFromPrimitiveError<Self>>

Performs the conversion.
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impl TryFromPrimitive for Common

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impl Copy for Common

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impl Eq for Common

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impl StructuralPartialEq for Common

Auto Trait Implementations§

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impl Freeze for Common

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impl RefUnwindSafe for Common

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impl Send for Common

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impl Sync for Common

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impl Unpin for Common

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impl UnwindSafe for Common

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.