#[repr(u16)]pub enum Common {
Show 341 variants
DeadDown = 0,
DeadLeft = 1,
DeadRight = 2,
DeadUp = 3,
DeadUpStar = 4,
DeadUpStarIce = 5,
DeadUpFall = 6,
DeadUpFallHitCamera = 7,
DeadUpFallHitCameraFlat = 8,
DeadUpFallIce = 9,
DeadUpFallHitCameraIce = 10,
Sleep = 11,
Rebirth = 12,
RebirthWait = 13,
Wait = 14,
WalkSlow = 15,
WalkMiddle = 16,
WalkFast = 17,
Turn = 18,
TurnRun = 19,
Dash = 20,
Run = 21,
RunDirect = 22,
RunBrake = 23,
KneeBend = 24,
JumpF = 25,
JumpB = 26,
JumpAerialF = 27,
JumpAerialB = 28,
Fall = 29,
FallF = 30,
FallB = 31,
FallAerial = 32,
FallAerialF = 33,
FallAerialB = 34,
FallSpecial = 35,
FallSpecialF = 36,
FallSpecialB = 37,
DamageFall = 38,
Squat = 39,
SquatWait = 40,
SquatRv = 41,
Landing = 42,
LandingFallSpecial = 43,
Attack11 = 44,
Attack12 = 45,
Attack13 = 46,
Attack100Start = 47,
Attack100Loop = 48,
Attack100End = 49,
AttackDash = 50,
AttackS3Hi = 51,
AttackS3HiS = 52,
AttackS3S = 53,
AttackS3LwS = 54,
AttackS3Lw = 55,
AttackHi3 = 56,
AttackLw3 = 57,
AttackS4Hi = 58,
AttackS4HiS = 59,
AttackS4S = 60,
AttackS4LwS = 61,
AttackS4Lw = 62,
AttackHi4 = 63,
AttackLw4 = 64,
AttackAirN = 65,
AttackAirF = 66,
AttackAirB = 67,
AttackAirHi = 68,
AttackAirLw = 69,
LandingAirN = 70,
LandingAirF = 71,
LandingAirB = 72,
LandingAirHi = 73,
LandingAirLw = 74,
DamageHi1 = 75,
DamageHi2 = 76,
DamageHi3 = 77,
DamageN1 = 78,
DamageN2 = 79,
DamageN3 = 80,
DamageLw1 = 81,
DamageLw2 = 82,
DamageLw3 = 83,
DamageAir1 = 84,
DamageAir2 = 85,
DamageAir3 = 86,
DamageFlyHi = 87,
DamageFlyN = 88,
DamageFlyLw = 89,
DamageFlyTop = 90,
DamageFlyRoll = 91,
LightGet = 92,
HeavyGet = 93,
LightThrowF = 94,
LightThrowB = 95,
LightThrowHi = 96,
LightThrowLw = 97,
LightThrowDash = 98,
LightThrowDrop = 99,
LightThrowAirF = 100,
LightThrowAirB = 101,
LightThrowAirHi = 102,
LightThrowAirLw = 103,
HeavyThrowF = 104,
HeavyThrowB = 105,
HeavyThrowHi = 106,
HeavyThrowLw = 107,
LightThrowF4 = 108,
LightThrowB4 = 109,
LightThrowHi4 = 110,
LightThrowLw4 = 111,
LightThrowAirF4 = 112,
LightThrowAirB4 = 113,
LightThrowAirHi4 = 114,
LightThrowAirLw4 = 115,
HeavyThrowF4 = 116,
HeavyThrowB4 = 117,
HeavyThrowHi4 = 118,
HeavyThrowLw4 = 119,
SwordSwing1 = 120,
SwordSwing3 = 121,
SwordSwing4 = 122,
SwordSwingDash = 123,
BatSwing1 = 124,
BatSwing3 = 125,
BatSwing4 = 126,
BatSwingDash = 127,
ParasolSwing1 = 128,
ParasolSwing3 = 129,
ParasolSwing4 = 130,
ParasolSwingDash = 131,
HarisenSwing1 = 132,
HarisenSwing3 = 133,
HarisenSwing4 = 134,
HarisenSwingDash = 135,
StarRodSwing1 = 136,
StarRodSwing3 = 137,
StarRodSwing4 = 138,
StarRodSwingDash = 139,
LipStickSwing1 = 140,
LipStickSwing3 = 141,
LipStickSwing4 = 142,
LipStickSwingDash = 143,
ItemParasolOpen = 144,
ItemParasolFall = 145,
ItemParasolFallSpecial = 146,
ItemParasolDamageFall = 147,
LGunShoot = 148,
LGunShootAir = 149,
LGunShootEmpty = 150,
LGunShootAirEmpty = 151,
FireFlowerShoot = 152,
FireFlowerShootAir = 153,
ItemScrew = 154,
ItemScrewAir = 155,
DamageScrew = 156,
DamageScrewAir = 157,
ItemScopeStart = 158,
ItemScopeRapid = 159,
ItemScopeFire = 160,
ItemScopeEnd = 161,
ItemScopeAirStart = 162,
ItemScopeAirRapid = 163,
ItemScopeAirFire = 164,
ItemScopeAirEnd = 165,
ItemScopeStartEmpty = 166,
ItemScopeRapidEmpty = 167,
ItemScopeFireEmpty = 168,
ItemScopeEndEmpty = 169,
ItemScopeAirStartEmpty = 170,
ItemScopeAirRapidEmpty = 171,
ItemScopeAirFireEmpty = 172,
ItemScopeAirEndEmpty = 173,
LiftWait = 174,
LiftWalk1 = 175,
LiftWalk2 = 176,
LiftTurn = 177,
GuardOn = 178,
Guard = 179,
GuardOff = 180,
GuardSetOff = 181,
GuardReflect = 182,
DownBoundU = 183,
DownWaitU = 184,
DownDamageU = 185,
DownStandU = 186,
DownAttackU = 187,
DownFowardU = 188,
DownBackU = 189,
DownSpotU = 190,
DownBoundD = 191,
DownWaitD = 192,
DownDamageD = 193,
DownStandD = 194,
DownAttackD = 195,
DownFowardD = 196,
DownBackD = 197,
DownSpotD = 198,
Passive = 199,
PassiveStandF = 200,
PassiveStandB = 201,
PassiveWall = 202,
PassiveWallJump = 203,
PassiveCeil = 204,
ShieldBreakFly = 205,
ShieldBreakFall = 206,
ShieldBreakDownU = 207,
ShieldBreakDownD = 208,
ShieldBreakStandU = 209,
ShieldBreakStandD = 210,
FuraFura = 211,
Catch = 212,
CatchPull = 213,
CatchDash = 214,
CatchDashPull = 215,
CatchWait = 216,
CatchAttack = 217,
CatchCut = 218,
ThrowF = 219,
ThrowB = 220,
ThrowHi = 221,
ThrowLw = 222,
CapturePulledHi = 223,
CaptureWaitHi = 224,
CaptureDamageHi = 225,
CapturePulledLw = 226,
CaptureWaitLw = 227,
CaptureDamageLw = 228,
CaptureCut = 229,
CaptureJump = 230,
CaptureNeck = 231,
CaptureFoot = 232,
EscapeF = 233,
EscapeB = 234,
Escape = 235,
EscapeAir = 236,
ReboundStop = 237,
Rebound = 238,
ThrownF = 239,
ThrownB = 240,
ThrownHi = 241,
ThrownLw = 242,
ThrownLwWomen = 243,
Pass = 244,
Ottotto = 245,
OttottoWait = 246,
FlyReflectWall = 247,
FlyReflectCeil = 248,
StopWall = 249,
StopCeil = 250,
MissFoot = 251,
CliffCatch = 252,
CliffWait = 253,
CliffClimbSlow = 254,
CliffClimbQuick = 255,
CliffAttackSlow = 256,
CliffAttackQuick = 257,
CliffEscapeSlow = 258,
CliffEscapeQuick = 259,
CliffJumpSlow1 = 260,
CliffJumpSlow2 = 261,
CliffJumpQuick1 = 262,
CliffJumpQuick2 = 263,
AppealR = 264,
AppealL = 265,
ShoulderedWait = 266,
ShoulderedWalkSlow = 267,
ShoulderedWalkMiddle = 268,
ShoulderedWalkFast = 269,
ShoulderedTurn = 270,
ThrownFF = 271,
ThrownFB = 272,
ThrownFHi = 273,
ThrownFLw = 274,
CaptureCaptain = 275,
CaptureYoshi = 276,
YoshiEgg = 277,
CaptureKoopa = 278,
CaptureDamageKoopa = 279,
CaptureWaitKoopa = 280,
ThrownKoopaF = 281,
ThrownKoopaB = 282,
CaptureKoopaAir = 283,
CaptureDamageKoopaAir = 284,
CaptureWaitKoopaAir = 285,
ThrownKoopaAirF = 286,
ThrownKoopaAirB = 287,
CaptureKirby = 288,
CaptureWaitKirby = 289,
ThrownKirbyStar = 290,
ThrownCopyStar = 291,
ThrownKirby = 292,
BarrelWait = 293,
Bury = 294,
BuryWait = 295,
BuryJump = 296,
DamageSong = 297,
DamageSongWait = 298,
DamageSongRv = 299,
DamageBind = 300,
CaptureMewtwo = 301,
CaptureMewtwoAir = 302,
ThrownMewtwo = 303,
ThrownMewtwoAir = 304,
WarpStarJump = 305,
WarpStarFall = 306,
HammerWait = 307,
HammerWalk = 308,
HammerTurn = 309,
HammerKneeBend = 310,
HammerFall = 311,
HammerJump = 312,
HammerLanding = 313,
KinokoGiantStart = 314,
KinokoGiantStartAir = 315,
KinokoGiantEnd = 316,
KinokoGiantEndAir = 317,
KinokoSmallStart = 318,
KinokoSmallStartAir = 319,
KinokoSmallEnd = 320,
KinokoSmallEndAir = 321,
Entry = 322,
EntryStart = 323,
EntryEnd = 324,
DamageIce = 325,
DamageIceJump = 326,
CaptureMasterHand = 327,
CaptureDamageMasterHand = 328,
CaptureWaitMasterHand = 329,
ThrownMasterHand = 330,
CaptureKirbyYoshi = 331,
KirbyYoshiEgg = 332,
CaptureRedead = 333,
CaptureLikeLike = 334,
DownReflect = 335,
CaptureCrazyHand = 336,
CaptureDamageCrazyHand = 337,
CaptureWaitCrazyHand = 338,
ThrownCrazyHand = 339,
BarrelCannonWait = 340,
}Variants§
DeadDown = 0
DeadLeft = 1
DeadRight = 2
DeadUp = 3
DeadUpStar = 4
DeadUpStarIce = 5
DeadUpFall = 6
DeadUpFallHitCamera = 7
DeadUpFallHitCameraFlat = 8
DeadUpFallIce = 9
DeadUpFallHitCameraIce = 10
Sleep = 11
Rebirth = 12
RebirthWait = 13
Wait = 14
WalkSlow = 15
WalkMiddle = 16
WalkFast = 17
Turn = 18
TurnRun = 19
Dash = 20
Run = 21
RunDirect = 22
RunBrake = 23
KneeBend = 24
JumpF = 25
JumpB = 26
JumpAerialF = 27
JumpAerialB = 28
Fall = 29
FallF = 30
FallB = 31
FallAerial = 32
FallAerialF = 33
FallAerialB = 34
FallSpecial = 35
FallSpecialF = 36
FallSpecialB = 37
DamageFall = 38
Squat = 39
SquatWait = 40
SquatRv = 41
Landing = 42
LandingFallSpecial = 43
Attack11 = 44
Attack12 = 45
Attack13 = 46
Attack100Start = 47
Attack100Loop = 48
Attack100End = 49
AttackDash = 50
AttackS3Hi = 51
AttackS3HiS = 52
AttackS3S = 53
AttackS3LwS = 54
AttackS3Lw = 55
AttackHi3 = 56
AttackLw3 = 57
AttackS4Hi = 58
AttackS4HiS = 59
AttackS4S = 60
AttackS4LwS = 61
AttackS4Lw = 62
AttackHi4 = 63
AttackLw4 = 64
AttackAirN = 65
AttackAirF = 66
AttackAirB = 67
AttackAirHi = 68
AttackAirLw = 69
LandingAirN = 70
LandingAirF = 71
LandingAirB = 72
LandingAirHi = 73
LandingAirLw = 74
DamageHi1 = 75
DamageHi2 = 76
DamageHi3 = 77
DamageN1 = 78
DamageN2 = 79
DamageN3 = 80
DamageLw1 = 81
DamageLw2 = 82
DamageLw3 = 83
DamageAir1 = 84
DamageAir2 = 85
DamageAir3 = 86
DamageFlyHi = 87
DamageFlyN = 88
DamageFlyLw = 89
DamageFlyTop = 90
DamageFlyRoll = 91
LightGet = 92
HeavyGet = 93
LightThrowF = 94
LightThrowB = 95
LightThrowHi = 96
LightThrowLw = 97
LightThrowDash = 98
LightThrowDrop = 99
LightThrowAirF = 100
LightThrowAirB = 101
LightThrowAirHi = 102
LightThrowAirLw = 103
HeavyThrowF = 104
HeavyThrowB = 105
HeavyThrowHi = 106
HeavyThrowLw = 107
LightThrowF4 = 108
LightThrowB4 = 109
LightThrowHi4 = 110
LightThrowLw4 = 111
LightThrowAirF4 = 112
LightThrowAirB4 = 113
LightThrowAirHi4 = 114
LightThrowAirLw4 = 115
HeavyThrowF4 = 116
HeavyThrowB4 = 117
HeavyThrowHi4 = 118
HeavyThrowLw4 = 119
SwordSwing1 = 120
SwordSwing3 = 121
SwordSwing4 = 122
SwordSwingDash = 123
BatSwing1 = 124
BatSwing3 = 125
BatSwing4 = 126
BatSwingDash = 127
ParasolSwing1 = 128
ParasolSwing3 = 129
ParasolSwing4 = 130
ParasolSwingDash = 131
HarisenSwing1 = 132
HarisenSwing3 = 133
HarisenSwing4 = 134
HarisenSwingDash = 135
StarRodSwing1 = 136
StarRodSwing3 = 137
StarRodSwing4 = 138
StarRodSwingDash = 139
LipStickSwing1 = 140
LipStickSwing3 = 141
LipStickSwing4 = 142
LipStickSwingDash = 143
ItemParasolOpen = 144
ItemParasolFall = 145
ItemParasolFallSpecial = 146
ItemParasolDamageFall = 147
LGunShoot = 148
LGunShootAir = 149
LGunShootEmpty = 150
LGunShootAirEmpty = 151
FireFlowerShoot = 152
FireFlowerShootAir = 153
ItemScrew = 154
ItemScrewAir = 155
DamageScrew = 156
DamageScrewAir = 157
ItemScopeStart = 158
ItemScopeRapid = 159
ItemScopeFire = 160
ItemScopeEnd = 161
ItemScopeAirStart = 162
ItemScopeAirRapid = 163
ItemScopeAirFire = 164
ItemScopeAirEnd = 165
ItemScopeStartEmpty = 166
ItemScopeRapidEmpty = 167
ItemScopeFireEmpty = 168
ItemScopeEndEmpty = 169
ItemScopeAirStartEmpty = 170
ItemScopeAirRapidEmpty = 171
ItemScopeAirFireEmpty = 172
ItemScopeAirEndEmpty = 173
LiftWait = 174
LiftWalk1 = 175
LiftWalk2 = 176
LiftTurn = 177
GuardOn = 178
Guard = 179
GuardOff = 180
GuardSetOff = 181
GuardReflect = 182
DownBoundU = 183
DownWaitU = 184
DownDamageU = 185
DownStandU = 186
DownAttackU = 187
DownFowardU = 188
DownBackU = 189
DownSpotU = 190
DownBoundD = 191
DownWaitD = 192
DownDamageD = 193
DownStandD = 194
DownAttackD = 195
DownFowardD = 196
DownBackD = 197
DownSpotD = 198
Passive = 199
PassiveStandF = 200
PassiveStandB = 201
PassiveWall = 202
PassiveWallJump = 203
PassiveCeil = 204
ShieldBreakFly = 205
ShieldBreakFall = 206
ShieldBreakDownU = 207
ShieldBreakDownD = 208
ShieldBreakStandU = 209
ShieldBreakStandD = 210
FuraFura = 211
Catch = 212
CatchPull = 213
CatchDash = 214
CatchDashPull = 215
CatchWait = 216
CatchAttack = 217
CatchCut = 218
ThrowF = 219
ThrowB = 220
ThrowHi = 221
ThrowLw = 222
CapturePulledHi = 223
CaptureWaitHi = 224
CaptureDamageHi = 225
CapturePulledLw = 226
CaptureWaitLw = 227
CaptureDamageLw = 228
CaptureCut = 229
CaptureJump = 230
CaptureNeck = 231
CaptureFoot = 232
EscapeF = 233
EscapeB = 234
Escape = 235
EscapeAir = 236
ReboundStop = 237
Rebound = 238
ThrownF = 239
ThrownB = 240
ThrownHi = 241
ThrownLw = 242
ThrownLwWomen = 243
Pass = 244
Ottotto = 245
OttottoWait = 246
FlyReflectWall = 247
FlyReflectCeil = 248
StopWall = 249
StopCeil = 250
MissFoot = 251
CliffCatch = 252
CliffWait = 253
CliffClimbSlow = 254
CliffClimbQuick = 255
CliffAttackSlow = 256
CliffAttackQuick = 257
CliffEscapeSlow = 258
CliffEscapeQuick = 259
CliffJumpSlow1 = 260
CliffJumpSlow2 = 261
CliffJumpQuick1 = 262
CliffJumpQuick2 = 263
AppealR = 264
AppealL = 265
ShoulderedWait = 266
ShoulderedWalkSlow = 267
ShoulderedWalkMiddle = 268
ShoulderedWalkFast = 269
ShoulderedTurn = 270
ThrownFF = 271
ThrownFB = 272
ThrownFHi = 273
ThrownFLw = 274
CaptureCaptain = 275
CaptureYoshi = 276
YoshiEgg = 277
CaptureKoopa = 278
CaptureDamageKoopa = 279
CaptureWaitKoopa = 280
ThrownKoopaF = 281
ThrownKoopaB = 282
CaptureKoopaAir = 283
CaptureDamageKoopaAir = 284
CaptureWaitKoopaAir = 285
ThrownKoopaAirF = 286
ThrownKoopaAirB = 287
CaptureKirby = 288
CaptureWaitKirby = 289
ThrownKirbyStar = 290
ThrownCopyStar = 291
ThrownKirby = 292
BarrelWait = 293
Bury = 294
BuryWait = 295
BuryJump = 296
DamageSong = 297
DamageSongWait = 298
DamageSongRv = 299
DamageBind = 300
CaptureMewtwo = 301
CaptureMewtwoAir = 302
ThrownMewtwo = 303
ThrownMewtwoAir = 304
WarpStarJump = 305
WarpStarFall = 306
HammerWait = 307
HammerWalk = 308
HammerTurn = 309
HammerKneeBend = 310
HammerFall = 311
HammerJump = 312
HammerLanding = 313
KinokoGiantStart = 314
KinokoGiantStartAir = 315
KinokoGiantEnd = 316
KinokoGiantEndAir = 317
KinokoSmallStart = 318
KinokoSmallStartAir = 319
KinokoSmallEnd = 320
KinokoSmallEndAir = 321
Entry = 322
EntryStart = 323
EntryEnd = 324
DamageIce = 325
DamageIceJump = 326
CaptureMasterHand = 327
CaptureDamageMasterHand = 328
CaptureWaitMasterHand = 329
ThrownMasterHand = 330
CaptureKirbyYoshi = 331
KirbyYoshiEgg = 332
CaptureRedead = 333
CaptureLikeLike = 334
DownReflect = 335
CaptureCrazyHand = 336
CaptureDamageCrazyHand = 337
CaptureWaitCrazyHand = 338
ThrownCrazyHand = 339
BarrelCannonWait = 340
Trait Implementations§
Source§impl TryFromPrimitive for Common
impl TryFromPrimitive for Common
impl Copy for Common
impl Eq for Common
impl StructuralPartialEq for Common
Auto Trait Implementations§
impl Freeze for Common
impl RefUnwindSafe for Common
impl Send for Common
impl Sync for Common
impl Unpin for Common
impl UnwindSafe for Common
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more