Struct ssbh_lib::formats::nufx::ShaderProgram[][src]

pub struct ShaderProgram {
    pub name: SsbhString8,
    pub render_pass: SsbhString,
    pub shaders: ShaderStages,
    pub vertex_attributes: Option<SsbhArray<VertexAttribute>>,
    pub material_parameters: SsbhArray<MaterialParameter>,
}
Expand description

Describes the name and associated information for a set of compiled shaders linked into a program. Each ShaderProgram has a corresponding shader program object in the underlying rendering API such as OpenGL, Vulkan, etc.

Fields

name: SsbhString8

The unique identifier of the shader program, including its render_pass.

render_pass: SsbhString

Programs are grouped into passes to determine the render order. Possible values for Smash Ultimate are “nu::Final”, “nu::Opaque”, “nu::Sort”, “nu::Near”, and “nu::Far”.

shaders: ShaderStages

The shaders to compile and link for this program.

vertex_attributes: Option<SsbhArray<VertexAttribute>>

The required inputs to the vertex shader. This information was added after version 1.0.

material_parameters: SsbhArray<MaterialParameter>

The required parameters from the Matl materials.

Trait Implementations

The type of arguments needed to be supplied in order to read this type, usually a tuple. Read more

Read the type from the reader

Read the type from the reader while assuming no arguments have been passed Read more

Read the type from the reader using the specified arguments

The default arguments to be used when using the read shortcut method. Override this for any type that optionally requries arguments Read more

Formats the value using the given formatter. Read more

Deserialize this value from the given Serde deserializer. Read more

Serialize this value into the given Serde serializer. Read more

Writes the byte representation of self to writer and update data_ptr as needed to ensure the next relative offset is correctly calculated.

The offset in bytes between successive elements in an array of this type. This should include any alignment or padding. For most types, this is simply the value of std::mem::size_of. Read more

The alignment of the relative_offset for types stored in a RelPtr64.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.