Struct ssbh_lib::formats::nufx::ShaderStages [−][src]
pub struct ShaderStages { pub vertex_shader: SsbhString, pub unk_shader1: SsbhString, pub unk_shader2: SsbhString, pub geometry_shader: SsbhString, pub pixel_shader: SsbhString, pub compute_shader: SsbhString, }
Expand description
Describes the shaders used for each of the stages in the rendering pipeline.
Fields
vertex_shader: SsbhString
unk_shader1: SsbhString
unk_shader2: SsbhString
geometry_shader: SsbhString
pixel_shader: SsbhString
compute_shader: SsbhString
Trait Implementations
The type of arguments needed to be supplied in order to read this type, usually a tuple. Read more
fn read_options<R: Read + Seek>(
__binread_generated_var_reader: &mut R,
__binread_generated_var_options: &ReadOptions,
__binread_generated_var_arguments: Self::Args
) -> BinResult<Self>
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fn read_options<R: Read + Seek>(
__binread_generated_var_reader: &mut R,
__binread_generated_var_options: &ReadOptions,
__binread_generated_var_arguments: Self::Args
) -> BinResult<Self>
[src]Read the type from the reader
Read the type from the reader while assuming no arguments have been passed Read more
Read the type from the reader using the specified arguments
fn after_parse<R>(
&mut self,
&mut R,
&ReadOptions,
Self::Args
) -> Result<(), Error> where
R: Read + Seek,
[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]Deserialize this value from the given Serde deserializer. Read more
Writes the byte representation of self
to writer
and update data_ptr
as needed to ensure the next relative offset is correctly calculated.
The offset in bytes between successive elements in an array of this type. This should include any alignment or padding. For most types, this is simply the value of std::mem::size_of. Read more
The alignment of the relative_offset for types stored in a RelPtr64.
Auto Trait Implementations
impl RefUnwindSafe for ShaderStages
impl Send for ShaderStages
impl Sync for ShaderStages
impl Unpin for ShaderStages
impl UnwindSafe for ShaderStages