TableWidgetManager

Struct TableWidgetManager 

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pub struct TableWidgetManager { /* private fields */ }
Expand description

Table widget manager that owns all table-related state

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impl TableWidgetManager

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pub fn new() -> Self

Create a new table widget manager

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pub fn set_dataview(&mut self, dataview: Arc<DataView>)

Set the data view for the table

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pub fn navigate_to(&mut self, row: usize, column: usize)

Navigate to a specific position

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pub fn move_cursor(&mut self, row_delta: isize, col_delta: isize)

Move cursor by relative amount

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pub fn navigate_to_search_match(&mut self, row: usize, column: usize)

Handle search result navigation

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pub fn needs_render(&self) -> bool

Check if render is needed

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pub fn rendered(&mut self)

Mark that render has completed

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pub fn position(&self) -> TablePosition

Get current position

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pub fn previous_position(&self) -> Option<TablePosition>

Get previous position (for clearing)

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pub fn force_render(&mut self)

Force a re-render

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pub fn set_high_frequency_mode(&mut self, enabled: bool)

Set high-frequency mode for responsive updates

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pub fn viewport_manager(&self) -> Option<&ViewportManager>

Get the viewport manager

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pub fn viewport_manager_mut(&mut self) -> Option<&mut ViewportManager>

Get mutable viewport manager

Handle debounced search action

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pub fn render_state(&self) -> &RenderState

Get render state for debugging

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pub fn set_scroll_offset(&mut self, row_offset: usize, col_offset: usize)

Update scroll offset

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pub fn scroll_offset(&self) -> (usize, usize)

Get current scroll offset

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pub fn check_and_render<F>(&mut self, render_fn: F) -> bool

Check and perform render if needed Returns true if render was performed

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