Struct spirv_cross_sys::MslShaderInterfaceVar
source · #[repr(C)]pub struct MslShaderInterfaceVar {
pub location: c_uint,
pub format: MslVertexFormat,
pub builtin: SpvBuiltIn,
pub vecsize: c_uint,
}Fields§
§location: c_uint§format: MslVertexFormat§builtin: SpvBuiltIn§vecsize: c_uintTrait Implementations§
source§impl Clone for MslShaderInterfaceVar
impl Clone for MslShaderInterfaceVar
source§fn clone(&self) -> MslShaderInterfaceVar
fn clone(&self) -> MslShaderInterfaceVar
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for MslShaderInterfaceVar
impl Debug for MslShaderInterfaceVar
impl Copy for MslShaderInterfaceVar
Auto Trait Implementations§
impl Freeze for MslShaderInterfaceVar
impl RefUnwindSafe for MslShaderInterfaceVar
impl Send for MslShaderInterfaceVar
impl Sync for MslShaderInterfaceVar
impl Unpin for MslShaderInterfaceVar
impl UnwindSafe for MslShaderInterfaceVar
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)