[−][src]Struct speedruns::api::types::Game
Methods
impl Game
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pub fn abbreviation(&self) -> &String
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pub fn assets(&self) -> &HashMap<String, Option<GameAsset>>
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pub fn categories(&self) -> &Data<Vec<Category>>
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pub fn created(&self) -> &Option<DateTime<Utc>>
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pub fn developers(&self) -> &Data<Vec<GameDeveloper>>
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pub fn engines(&self) -> &Data<Vec<GameEngine>>
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pub fn gametypes(&self) -> &Data<Vec<GameType>>
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pub fn genres(&self) -> &Data<Vec<GameGenre>>
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pub fn id(&self) -> &String
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pub fn levels(&self) -> &Data<Vec<Level>>
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pub fn links(&self) -> &Vec<Link>
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pub fn moderators(&self) -> &HashMap<String, GameModeratorType>
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pub fn names(&self) -> &Names
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pub fn platforms(&self) -> &Data<Vec<Platform>>
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pub fn publishers(&self) -> &Data<Vec<GamePublisher>>
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pub fn regions(&self) -> &Data<Vec<Region>>
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pub fn release_date(&self) -> &NaiveDate
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pub fn released(&self) -> &u32
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pub fn romhack(&self) -> &bool
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pub fn ruleset(&self) -> &GameRuleset
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pub fn variables(&self) -> &Data<Vec<Variable>>
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pub fn weblink(&self) -> &String
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Trait Implementations
impl Clone for Game
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impl Debug for Game
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impl<'de> Deserialize<'de> for Game
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl Normalize for Game
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type Normalized = (Game, Vec<Category>, Vec<Level>)
fn normalize(&self) -> Result<Self::Normalized, Error>
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impl PartialEq<Game> for Game
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impl Serialize for Game
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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
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__S: Serializer,
impl StructuralPartialEq for Game
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Auto Trait Implementations
impl RefUnwindSafe for Game
impl Send for Game
impl Sync for Game
impl Unpin for Game
impl UnwindSafe for Game
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
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T: Deserialize<'de>,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
U: TryFrom<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,