[][src]Struct speedruns::api::types::Game

pub struct Game { /* fields omitted */ }

Methods

impl Game[src]

pub fn abbreviation(&self) -> &String[src]

pub fn assets(&self) -> &HashMap<String, Option<GameAsset>>[src]

pub fn categories(&self) -> &Data<Vec<Category>>[src]

pub fn created(&self) -> &Option<DateTime<Utc>>[src]

pub fn developers(&self) -> &Data<Vec<GameDeveloper>>[src]

pub fn engines(&self) -> &Data<Vec<GameEngine>>[src]

pub fn gametypes(&self) -> &Data<Vec<GameType>>[src]

pub fn genres(&self) -> &Data<Vec<GameGenre>>[src]

pub fn id(&self) -> &String[src]

pub fn levels(&self) -> &Data<Vec<Level>>[src]

pub fn moderators(&self) -> &HashMap<String, GameModeratorType>[src]

pub fn names(&self) -> &Names[src]

pub fn platforms(&self) -> &Data<Vec<Platform>>[src]

pub fn publishers(&self) -> &Data<Vec<GamePublisher>>[src]

pub fn regions(&self) -> &Data<Vec<Region>>[src]

pub fn release_date(&self) -> &NaiveDate[src]

pub fn released(&self) -> &u32[src]

pub fn romhack(&self) -> &bool[src]

pub fn ruleset(&self) -> &GameRuleset[src]

pub fn variables(&self) -> &Data<Vec<Variable>>[src]

Trait Implementations

impl Clone for Game[src]

impl Debug for Game[src]

impl<'de> Deserialize<'de> for Game[src]

impl Normalize for Game[src]

impl PartialEq<Game> for Game[src]

impl Serialize for Game[src]

impl StructuralPartialEq for Game[src]

Auto Trait Implementations

impl RefUnwindSafe for Game

impl Send for Game

impl Sync for Game

impl Unpin for Game

impl UnwindSafe for Game

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 

type Err = <U as TryFrom<T>>::Err

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,