GameManager

Struct GameManager 

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pub struct GameManager { /* private fields */ }

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impl GameManager

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pub fn new<R, V>(reader: R, view: V) -> PreGameManager
where R: InputReader + 'static, V: View + 'static,

The main game object creator. Custom reader and viewer injection is performed using public trait objects, allowing for full customization.

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pub fn start_game(self) -> PostGameManager

Starts the turn-based game. It iterates over the players in a cycle until a winning condition is met. Consumes the current game state and return the next-phase object.

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pub fn number_of_players(&self) -> usize

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pub fn get_players(&self) -> &Vec<Player>

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impl<T> Any for T
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