CUserMsgParticleManager

Struct CUserMsgParticleManager 

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pub struct CUserMsgParticleManager {
Show 41 fields pub type: i32, pub index: u32, pub release_particle_index: Option<ReleaseParticleIndex>, pub create_particle: Option<CreateParticle>, pub destroy_particle: Option<DestroyParticle>, pub destroy_particle_involving: Option<DestroyParticleInvolving>, pub update_particle: Option<UpdateParticleObsolete>, pub update_particle_fwd: Option<UpdateParticleFwdObsolete>, pub update_particle_orient: Option<UpdateParticleOrientObsolete>, pub update_particle_fallback: Option<UpdateParticleFallback>, pub update_particle_offset: Option<UpdateParticleOffset>, pub update_particle_ent: Option<UpdateParticleEnt>, pub update_particle_should_draw: Option<UpdateParticleShouldDraw>, pub update_particle_set_frozen: Option<UpdateParticleSetFrozen>, pub change_control_point_attachment: Option<ChangeControlPointAttachment>, pub update_entity_position: Option<UpdateEntityPosition>, pub set_particle_fow_properties: Option<SetParticleFoWProperties>, pub set_particle_text: Option<SetParticleText>, pub set_particle_should_check_fow: Option<SetParticleShouldCheckFoW>, pub set_control_point_model: Option<SetControlPointModel>, pub set_control_point_snapshot: Option<SetControlPointSnapshot>, pub set_texture_attribute: Option<SetTextureAttribute>, pub set_scene_object_generic_flag: Option<SetSceneObjectGenericFlag>, pub set_scene_object_tint_and_desat: Option<SetSceneObjectTintAndDesat>, pub destroy_particle_named: Option<DestroyParticleNamed>, pub particle_skip_to_time: Option<ParticleSkipToTime>, pub particle_can_freeze: Option<ParticleCanFreeze>, pub set_named_value_context: Option<SetParticleNamedValueContext>, pub update_particle_transform: Option<UpdateParticleTransform>, pub particle_freeze_transition_override: Option<ParticleFreezeTransitionOverride>, pub freeze_particle_involving: Option<FreezeParticleInvolving>, pub add_modellist_override_element: Option<AddModellistOverrideElement>, pub clear_modellist_override: Option<ClearModellistOverride>, pub create_physics_sim: Option<CreatePhysicsSim>, pub destroy_physics_sim: Option<DestroyPhysicsSim>, pub set_vdata: Option<SetVData>, pub set_material_override: Option<SetMaterialOverride>, pub add_fan: Option<AddFan>, pub update_fan: Option<UpdateFan>, pub set_particle_cluster_growth: Option<SetParticleClusterGrowth>, pub remove_fan: Option<RemoveFan>,
}

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§type: i32§index: u32§release_particle_index: Option<ReleaseParticleIndex>§create_particle: Option<CreateParticle>§destroy_particle: Option<DestroyParticle>§destroy_particle_involving: Option<DestroyParticleInvolving>§update_particle: Option<UpdateParticleObsolete>§update_particle_fwd: Option<UpdateParticleFwdObsolete>§update_particle_orient: Option<UpdateParticleOrientObsolete>§update_particle_fallback: Option<UpdateParticleFallback>§update_particle_offset: Option<UpdateParticleOffset>§update_particle_ent: Option<UpdateParticleEnt>§update_particle_should_draw: Option<UpdateParticleShouldDraw>§update_particle_set_frozen: Option<UpdateParticleSetFrozen>§change_control_point_attachment: Option<ChangeControlPointAttachment>§update_entity_position: Option<UpdateEntityPosition>§set_particle_fow_properties: Option<SetParticleFoWProperties>§set_particle_text: Option<SetParticleText>§set_particle_should_check_fow: Option<SetParticleShouldCheckFoW>§set_control_point_model: Option<SetControlPointModel>§set_control_point_snapshot: Option<SetControlPointSnapshot>§set_texture_attribute: Option<SetTextureAttribute>§set_scene_object_generic_flag: Option<SetSceneObjectGenericFlag>§set_scene_object_tint_and_desat: Option<SetSceneObjectTintAndDesat>§destroy_particle_named: Option<DestroyParticleNamed>§particle_skip_to_time: Option<ParticleSkipToTime>§particle_can_freeze: Option<ParticleCanFreeze>§set_named_value_context: Option<SetParticleNamedValueContext>§update_particle_transform: Option<UpdateParticleTransform>§particle_freeze_transition_override: Option<ParticleFreezeTransitionOverride>§freeze_particle_involving: Option<FreezeParticleInvolving>§add_modellist_override_element: Option<AddModellistOverrideElement>§clear_modellist_override: Option<ClearModellistOverride>§create_physics_sim: Option<CreatePhysicsSim>§destroy_physics_sim: Option<DestroyPhysicsSim>§set_vdata: Option<SetVData>§set_material_override: Option<SetMaterialOverride>§add_fan: Option<AddFan>§update_fan: Option<UpdateFan>§set_particle_cluster_growth: Option<SetParticleClusterGrowth>§remove_fan: Option<RemoveFan>

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impl CUserMsgParticleManager

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pub fn type(&self) -> ParticleMessage

Returns the enum value of type, or the default if the field is set to an invalid enum value.

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pub fn set_type(&mut self, value: ParticleMessage)

Sets type to the provided enum value.

Trait Implementations§

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impl Clone for CUserMsgParticleManager

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fn clone(&self) -> CUserMsgParticleManager

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CUserMsgParticleManager

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for CUserMsgParticleManager

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fn default() -> CUserMsgParticleManager

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for CUserMsgParticleManager

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fn deserialize<__D>( __deserializer: __D, ) -> Result<CUserMsgParticleManager, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Message for CUserMsgParticleManager

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fn encoded_len(&self) -> usize

Returns the encoded length of the message without a length delimiter.
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fn clear(&mut self)

Clears the message, resetting all fields to their default.
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fn encode(&self, buf: &mut impl BufMut) -> Result<(), EncodeError>
where Self: Sized,

Encodes the message to a buffer. Read more
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fn encode_to_vec(&self) -> Vec<u8>
where Self: Sized,

Encodes the message to a newly allocated buffer.
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fn encode_length_delimited( &self, buf: &mut impl BufMut, ) -> Result<(), EncodeError>
where Self: Sized,

Encodes the message with a length-delimiter to a buffer. Read more
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fn encode_length_delimited_to_vec(&self) -> Vec<u8>
where Self: Sized,

Encodes the message with a length-delimiter to a newly allocated buffer.
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fn decode(buf: impl Buf) -> Result<Self, DecodeError>
where Self: Default,

Decodes an instance of the message from a buffer. Read more
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fn decode_length_delimited(buf: impl Buf) -> Result<Self, DecodeError>
where Self: Default,

Decodes a length-delimited instance of the message from the buffer.
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fn merge(&mut self, buf: impl Buf) -> Result<(), DecodeError>
where Self: Sized,

Decodes an instance of the message from a buffer, and merges it into self. Read more
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fn merge_length_delimited(&mut self, buf: impl Buf) -> Result<(), DecodeError>
where Self: Sized,

Decodes a length-delimited instance of the message from buffer, and merges it into self.
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impl PartialEq for CUserMsgParticleManager

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fn eq(&self, other: &CUserMsgParticleManager) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for CUserMsgParticleManager

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for CUserMsgParticleManager

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,