pub struct GameEventData {
pub event_id: Option<u64>,
pub GameEventKeys: Vec<GameEventKeysData>,
}
Fields§
§event_id: Option<u64>
§GameEventKeys: Vec<GameEventKeysData>
Implementations§
Source§impl GameEventData
impl GameEventData
pub fn to_vec(&self) -> Vec<(&'static str, ProtobufValue)>
Trait Implementations§
Source§impl Clone for GameEventData
impl Clone for GameEventData
Source§fn clone(&self) -> GameEventData
fn clone(&self) -> GameEventData
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for GameEventData
impl RefUnwindSafe for GameEventData
impl Send for GameEventData
impl Sync for GameEventData
impl Unpin for GameEventData
impl UnwindSafe for GameEventData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more