pub struct GameEventKeysData {
pub val_type: Option<u64>,
pub val_string: Option<String>,
pub val_float: Option<f32>,
pub val_long: Option<u64>,
pub val_short: Option<u64>,
pub val_byte: Option<u64>,
pub val_bool: Option<u64>,
}
Fields§
§val_type: Option<u64>
§val_string: Option<String>
§val_float: Option<f32>
§val_long: Option<u64>
§val_short: Option<u64>
§val_byte: Option<u64>
§val_bool: Option<u64>
Implementations§
Source§impl GameEventKeysData
impl GameEventKeysData
pub fn to_vec(&self) -> Vec<(&'static str, ProtobufValue)>
Trait Implementations§
Source§impl Clone for GameEventKeysData
impl Clone for GameEventKeysData
Source§fn clone(&self) -> GameEventKeysData
fn clone(&self) -> GameEventKeysData
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for GameEventKeysData
impl RefUnwindSafe for GameEventKeysData
impl Send for GameEventKeysData
impl Sync for GameEventKeysData
impl Unpin for GameEventKeysData
impl UnwindSafe for GameEventKeysData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more