pub struct FullGameEvent {
pub event_name: String,
pub event_id: u64,
pub event_tick: i32,
pub event_keys: Vec<FullGameEventKey>,
pub frame_index: usize,
pub message_index: usize,
}
Fields§
§event_name: String
§event_id: u64
§event_tick: i32
§event_keys: Vec<FullGameEventKey>
§frame_index: usize
§message_index: usize
Trait Implementations§
Source§impl Clone for FullGameEvent
impl Clone for FullGameEvent
Source§fn clone(&self) -> FullGameEvent
fn clone(&self) -> FullGameEvent
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for FullGameEvent
impl RefUnwindSafe for FullGameEvent
impl Send for FullGameEvent
impl Sync for FullGameEvent
impl Unpin for FullGameEvent
impl UnwindSafe for FullGameEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more