pub struct FullGameEventKey {
pub key_name: String,
pub key_type: FullGameEventKeyType,
pub val_string: Option<String>,
pub val_float: Option<f32>,
pub val_int: Option<u64>,
pub val_bool: Option<bool>,
}
Fields§
§key_name: String
§key_type: FullGameEventKeyType
§val_string: Option<String>
§val_float: Option<f32>
§val_int: Option<u64>
§val_bool: Option<bool>
Trait Implementations§
Source§impl Clone for FullGameEventKey
impl Clone for FullGameEventKey
Source§fn clone(&self) -> FullGameEventKey
fn clone(&self) -> FullGameEventKey
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for FullGameEventKey
impl RefUnwindSafe for FullGameEventKey
impl Send for FullGameEventKey
impl Sync for FullGameEventKey
impl Unpin for FullGameEventKey
impl UnwindSafe for FullGameEventKey
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more