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ListMoveImpl

Enum ListMoveImpl 

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pub enum ListMoveImpl<S, V> {
    ListChange(ListChangeMove<S, V>),
    ListSwap(ListSwapMove<S, V>),
    SubListChange(SubListChangeMove<S, V>),
    SubListSwap(SubListSwapMove<S, V>),
    ListReverse(ListReverseMove<S, V>),
    KOpt(KOptMove<S, V>),
    ListRuin(ListRuinMove<S, V>),
}
Expand description

A monomorphized union of all list-variable move types.

Implements Move<S> by delegating to the inner variant. Enables combining ListChangeMoveSelector, ListSwapMoveSelector, SubListChangeMoveSelector, SubListSwapMoveSelector, ListReverseMoveSelector, KOptMoveSelector, and ListRuinMoveSelector without type erasure.

§Example

use solverforge_solver::heuristic::r#move::ListMoveImpl;

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ListChange(ListChangeMove<S, V>)

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ListSwap(ListSwapMove<S, V>)

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SubListChange(SubListChangeMove<S, V>)

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SubListSwap(SubListSwapMove<S, V>)

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ListReverse(ListReverseMove<S, V>)

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KOpt(KOptMove<S, V>)

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ListRuin(ListRuinMove<S, V>)

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impl<S, V: Clone> Clone for ListMoveImpl<S, V>

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<S, V: Debug> Debug for ListMoveImpl<S, V>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<S, V> Move<S> for ListMoveImpl<S, V>
where S: PlanningSolution, V: Clone + PartialEq + Send + Sync + Debug + 'static,

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fn is_doable<D: ScoreDirector<S>>(&self, score_director: &D) -> bool

Returns true if this move can be executed in the current state. Read more
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fn do_move<D: ScoreDirector<S>>(&self, score_director: &mut D)

Executes this move, modifying the working solution. Read more
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fn descriptor_index(&self) -> usize

Returns the descriptor index of the entity type this move affects.
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fn entity_indices(&self) -> &[usize]

Returns the entity indices involved in this move.
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fn variable_name(&self) -> &str

Returns the variable name this move affects.
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impl<S, V, ES> MoveSelector<S, ListMoveImpl<S, V>> for ListMoveKOptSelector<S, V, ES>
where S: PlanningSolution, V: Clone + PartialEq + Send + Sync + Debug + 'static, ES: EntitySelector<S>,

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fn iter_moves<'a, D: ScoreDirector<S>>( &'a self, score_director: &'a D, ) -> impl Iterator<Item = ListMoveImpl<S, V>> + 'a

Returns an iterator over typed moves.
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fn size<D: ScoreDirector<S>>(&self, score_director: &D) -> usize

Returns the approximate number of moves.
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fn is_never_ending(&self) -> bool

Returns true if this selector may return the same move multiple times.
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impl<S, V, ES> MoveSelector<S, ListMoveImpl<S, V>> for ListMoveListChangeSelector<S, V, ES>
where S: PlanningSolution, V: Clone + PartialEq + Send + Sync + Debug + 'static, ES: EntitySelector<S>,

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fn iter_moves<'a, D: ScoreDirector<S>>( &'a self, score_director: &'a D, ) -> impl Iterator<Item = ListMoveImpl<S, V>> + 'a

Returns an iterator over typed moves.
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fn size<D: ScoreDirector<S>>(&self, score_director: &D) -> usize

Returns the approximate number of moves.
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fn is_never_ending(&self) -> bool

Returns true if this selector may return the same move multiple times.
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impl<S, V, ES> MoveSelector<S, ListMoveImpl<S, V>> for ListMoveListReverseSelector<S, V, ES>
where S: PlanningSolution, V: Clone + PartialEq + Send + Sync + Debug + 'static, ES: EntitySelector<S>,

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fn iter_moves<'a, D: ScoreDirector<S>>( &'a self, score_director: &'a D, ) -> impl Iterator<Item = ListMoveImpl<S, V>> + 'a

Returns an iterator over typed moves.
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fn size<D: ScoreDirector<S>>(&self, score_director: &D) -> usize

Returns the approximate number of moves.
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fn is_never_ending(&self) -> bool

Returns true if this selector may return the same move multiple times.
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impl<S, V> MoveSelector<S, ListMoveImpl<S, V>> for ListMoveListRuinSelector<S, V>
where S: PlanningSolution, V: Clone + PartialEq + Send + Sync + Debug + 'static,

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fn iter_moves<'a, D: ScoreDirector<S>>( &'a self, score_director: &'a D, ) -> impl Iterator<Item = ListMoveImpl<S, V>> + 'a

Returns an iterator over typed moves.
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fn size<D: ScoreDirector<S>>(&self, score_director: &D) -> usize

Returns the approximate number of moves.
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fn is_never_ending(&self) -> bool

Returns true if this selector may return the same move multiple times.
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impl<S, V, ES> MoveSelector<S, ListMoveImpl<S, V>> for ListMoveListSwapSelector<S, V, ES>
where S: PlanningSolution, V: Clone + PartialEq + Send + Sync + Debug + 'static, ES: EntitySelector<S>,

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fn iter_moves<'a, D: ScoreDirector<S>>( &'a self, score_director: &'a D, ) -> impl Iterator<Item = ListMoveImpl<S, V>> + 'a

Returns an iterator over typed moves.
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fn size<D: ScoreDirector<S>>(&self, score_director: &D) -> usize

Returns the approximate number of moves.
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fn is_never_ending(&self) -> bool

Returns true if this selector may return the same move multiple times.
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impl<S, V, D, ES> MoveSelector<S, ListMoveImpl<S, V>> for ListMoveNearbyListChangeSelector<S, V, D, ES>
where S: PlanningSolution, V: Clone + PartialEq + Send + Sync + Debug + 'static, D: CrossEntityDistanceMeter<S>, ES: EntitySelector<S>,

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fn iter_moves<'a, SD: ScoreDirector<S>>( &'a self, score_director: &'a SD, ) -> impl Iterator<Item = ListMoveImpl<S, V>> + 'a

Returns an iterator over typed moves.
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fn size<SD: ScoreDirector<S>>(&self, score_director: &SD) -> usize

Returns the approximate number of moves.
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fn is_never_ending(&self) -> bool

Returns true if this selector may return the same move multiple times.
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impl<S, V, D, ES> MoveSelector<S, ListMoveImpl<S, V>> for ListMoveNearbyListSwapSelector<S, V, D, ES>
where S: PlanningSolution, V: Clone + PartialEq + Send + Sync + Debug + 'static, D: CrossEntityDistanceMeter<S>, ES: EntitySelector<S>,

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fn iter_moves<'a, SD: ScoreDirector<S>>( &'a self, score_director: &'a SD, ) -> impl Iterator<Item = ListMoveImpl<S, V>> + 'a

Returns an iterator over typed moves.
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fn size<SD: ScoreDirector<S>>(&self, score_director: &SD) -> usize

Returns the approximate number of moves.
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fn is_never_ending(&self) -> bool

Returns true if this selector may return the same move multiple times.
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impl<S, V, ES> MoveSelector<S, ListMoveImpl<S, V>> for ListMoveSubListChangeSelector<S, V, ES>
where S: PlanningSolution, V: Clone + PartialEq + Send + Sync + Debug + 'static, ES: EntitySelector<S>,

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fn iter_moves<'a, D: ScoreDirector<S>>( &'a self, score_director: &'a D, ) -> impl Iterator<Item = ListMoveImpl<S, V>> + 'a

Returns an iterator over typed moves.
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fn size<D: ScoreDirector<S>>(&self, score_director: &D) -> usize

Returns the approximate number of moves.
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fn is_never_ending(&self) -> bool

Returns true if this selector may return the same move multiple times.
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impl<S, V, ES> MoveSelector<S, ListMoveImpl<S, V>> for ListMoveSubListSwapSelector<S, V, ES>
where S: PlanningSolution, V: Clone + PartialEq + Send + Sync + Debug + 'static, ES: EntitySelector<S>,

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fn iter_moves<'a, D: ScoreDirector<S>>( &'a self, score_director: &'a D, ) -> impl Iterator<Item = ListMoveImpl<S, V>> + 'a

Returns an iterator over typed moves.
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fn size<D: ScoreDirector<S>>(&self, score_director: &D) -> usize

Returns the approximate number of moves.
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fn is_never_ending(&self) -> bool

Returns true if this selector may return the same move multiple times.

Auto Trait Implementations§

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impl<S, V> Freeze for ListMoveImpl<S, V>

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impl<S, V> RefUnwindSafe for ListMoveImpl<S, V>

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impl<S, V> Send for ListMoveImpl<S, V>

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impl<S, V> Sync for ListMoveImpl<S, V>

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impl<S, V> Unpin for ListMoveImpl<S, V>

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impl<S, V> UnsafeUnpin for ListMoveImpl<S, V>

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impl<S, V> UnwindSafe for ListMoveImpl<S, V>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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fn from(t: T) -> T

Returns the argument unchanged.

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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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const ALIGN: usize

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type Init = T

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where S: Into<Dispatch>,

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