pub enum ListMoveImpl<S, V> {
ListChange(ListChangeMove<S, V>),
ListSwap(ListSwapMove<S, V>),
SubListChange(SubListChangeMove<S, V>),
SubListSwap(SubListSwapMove<S, V>),
ListReverse(ListReverseMove<S, V>),
KOpt(KOptMove<S, V>),
ListRuin(ListRuinMove<S, V>),
}Expand description
A monomorphized union of all list-variable move types.
Implements Move<S> by delegating to the inner variant.
Enables combining ListChangeMoveSelector, ListSwapMoveSelector,
SubListChangeMoveSelector, SubListSwapMoveSelector,
ListReverseMoveSelector, KOptMoveSelector, and ListRuinMoveSelector
without type erasure.
§Example
use solverforge_solver::heuristic::r#move::ListMoveImpl;Variants§
ListChange(ListChangeMove<S, V>)
ListSwap(ListSwapMove<S, V>)
SubListChange(SubListChangeMove<S, V>)
SubListSwap(SubListSwapMove<S, V>)
ListReverse(ListReverseMove<S, V>)
KOpt(KOptMove<S, V>)
ListRuin(ListRuinMove<S, V>)
Trait Implementations§
Source§impl<S, V: Clone> Clone for ListMoveImpl<S, V>
impl<S, V: Clone> Clone for ListMoveImpl<S, V>
Source§impl<S, V: Debug> Debug for ListMoveImpl<S, V>
impl<S, V: Debug> Debug for ListMoveImpl<S, V>
Source§impl<S, V> Move<S> for ListMoveImpl<S, V>
impl<S, V> Move<S> for ListMoveImpl<S, V>
Source§fn is_doable<D: ScoreDirector<S>>(&self, score_director: &D) -> bool
fn is_doable<D: ScoreDirector<S>>(&self, score_director: &D) -> bool
Returns true if this move can be executed in the current state. Read more
Source§fn do_move<D: ScoreDirector<S>>(&self, score_director: &mut D)
fn do_move<D: ScoreDirector<S>>(&self, score_director: &mut D)
Executes this move, modifying the working solution. Read more
Source§fn descriptor_index(&self) -> usize
fn descriptor_index(&self) -> usize
Returns the descriptor index of the entity type this move affects.
Source§fn entity_indices(&self) -> &[usize]
fn entity_indices(&self) -> &[usize]
Returns the entity indices involved in this move.
Source§fn variable_name(&self) -> &str
fn variable_name(&self) -> &str
Returns the variable name this move affects.
Source§impl<S, V, ES> MoveSelector<S, ListMoveImpl<S, V>> for ListMoveKOptSelector<S, V, ES>where
S: PlanningSolution,
V: Clone + PartialEq + Send + Sync + Debug + 'static,
ES: EntitySelector<S>,
impl<S, V, ES> MoveSelector<S, ListMoveImpl<S, V>> for ListMoveKOptSelector<S, V, ES>where
S: PlanningSolution,
V: Clone + PartialEq + Send + Sync + Debug + 'static,
ES: EntitySelector<S>,
Source§fn iter_moves<'a, D: ScoreDirector<S>>(
&'a self,
score_director: &'a D,
) -> impl Iterator<Item = ListMoveImpl<S, V>> + 'a
fn iter_moves<'a, D: ScoreDirector<S>>( &'a self, score_director: &'a D, ) -> impl Iterator<Item = ListMoveImpl<S, V>> + 'a
Returns an iterator over typed moves.
Source§fn size<D: ScoreDirector<S>>(&self, score_director: &D) -> usize
fn size<D: ScoreDirector<S>>(&self, score_director: &D) -> usize
Returns the approximate number of moves.
Source§fn is_never_ending(&self) -> bool
fn is_never_ending(&self) -> bool
Returns true if this selector may return the same move multiple times.
Source§impl<S, V, ES> MoveSelector<S, ListMoveImpl<S, V>> for ListMoveListChangeSelector<S, V, ES>where
S: PlanningSolution,
V: Clone + PartialEq + Send + Sync + Debug + 'static,
ES: EntitySelector<S>,
impl<S, V, ES> MoveSelector<S, ListMoveImpl<S, V>> for ListMoveListChangeSelector<S, V, ES>where
S: PlanningSolution,
V: Clone + PartialEq + Send + Sync + Debug + 'static,
ES: EntitySelector<S>,
Source§fn iter_moves<'a, D: ScoreDirector<S>>(
&'a self,
score_director: &'a D,
) -> impl Iterator<Item = ListMoveImpl<S, V>> + 'a
fn iter_moves<'a, D: ScoreDirector<S>>( &'a self, score_director: &'a D, ) -> impl Iterator<Item = ListMoveImpl<S, V>> + 'a
Returns an iterator over typed moves.
Source§fn size<D: ScoreDirector<S>>(&self, score_director: &D) -> usize
fn size<D: ScoreDirector<S>>(&self, score_director: &D) -> usize
Returns the approximate number of moves.
Source§fn is_never_ending(&self) -> bool
fn is_never_ending(&self) -> bool
Returns true if this selector may return the same move multiple times.
Source§impl<S, V, ES> MoveSelector<S, ListMoveImpl<S, V>> for ListMoveListReverseSelector<S, V, ES>where
S: PlanningSolution,
V: Clone + PartialEq + Send + Sync + Debug + 'static,
ES: EntitySelector<S>,
impl<S, V, ES> MoveSelector<S, ListMoveImpl<S, V>> for ListMoveListReverseSelector<S, V, ES>where
S: PlanningSolution,
V: Clone + PartialEq + Send + Sync + Debug + 'static,
ES: EntitySelector<S>,
Source§fn iter_moves<'a, D: ScoreDirector<S>>(
&'a self,
score_director: &'a D,
) -> impl Iterator<Item = ListMoveImpl<S, V>> + 'a
fn iter_moves<'a, D: ScoreDirector<S>>( &'a self, score_director: &'a D, ) -> impl Iterator<Item = ListMoveImpl<S, V>> + 'a
Returns an iterator over typed moves.
Source§fn size<D: ScoreDirector<S>>(&self, score_director: &D) -> usize
fn size<D: ScoreDirector<S>>(&self, score_director: &D) -> usize
Returns the approximate number of moves.
Source§fn is_never_ending(&self) -> bool
fn is_never_ending(&self) -> bool
Returns true if this selector may return the same move multiple times.
Source§impl<S, V> MoveSelector<S, ListMoveImpl<S, V>> for ListMoveListRuinSelector<S, V>
impl<S, V> MoveSelector<S, ListMoveImpl<S, V>> for ListMoveListRuinSelector<S, V>
Source§fn iter_moves<'a, D: ScoreDirector<S>>(
&'a self,
score_director: &'a D,
) -> impl Iterator<Item = ListMoveImpl<S, V>> + 'a
fn iter_moves<'a, D: ScoreDirector<S>>( &'a self, score_director: &'a D, ) -> impl Iterator<Item = ListMoveImpl<S, V>> + 'a
Returns an iterator over typed moves.
Source§fn size<D: ScoreDirector<S>>(&self, score_director: &D) -> usize
fn size<D: ScoreDirector<S>>(&self, score_director: &D) -> usize
Returns the approximate number of moves.
Source§fn is_never_ending(&self) -> bool
fn is_never_ending(&self) -> bool
Returns true if this selector may return the same move multiple times.
Source§impl<S, V, ES> MoveSelector<S, ListMoveImpl<S, V>> for ListMoveListSwapSelector<S, V, ES>where
S: PlanningSolution,
V: Clone + PartialEq + Send + Sync + Debug + 'static,
ES: EntitySelector<S>,
impl<S, V, ES> MoveSelector<S, ListMoveImpl<S, V>> for ListMoveListSwapSelector<S, V, ES>where
S: PlanningSolution,
V: Clone + PartialEq + Send + Sync + Debug + 'static,
ES: EntitySelector<S>,
Source§fn iter_moves<'a, D: ScoreDirector<S>>(
&'a self,
score_director: &'a D,
) -> impl Iterator<Item = ListMoveImpl<S, V>> + 'a
fn iter_moves<'a, D: ScoreDirector<S>>( &'a self, score_director: &'a D, ) -> impl Iterator<Item = ListMoveImpl<S, V>> + 'a
Returns an iterator over typed moves.
Source§fn size<D: ScoreDirector<S>>(&self, score_director: &D) -> usize
fn size<D: ScoreDirector<S>>(&self, score_director: &D) -> usize
Returns the approximate number of moves.
Source§fn is_never_ending(&self) -> bool
fn is_never_ending(&self) -> bool
Returns true if this selector may return the same move multiple times.
Source§impl<S, V, D, ES> MoveSelector<S, ListMoveImpl<S, V>> for ListMoveNearbyListChangeSelector<S, V, D, ES>where
S: PlanningSolution,
V: Clone + PartialEq + Send + Sync + Debug + 'static,
D: CrossEntityDistanceMeter<S>,
ES: EntitySelector<S>,
impl<S, V, D, ES> MoveSelector<S, ListMoveImpl<S, V>> for ListMoveNearbyListChangeSelector<S, V, D, ES>where
S: PlanningSolution,
V: Clone + PartialEq + Send + Sync + Debug + 'static,
D: CrossEntityDistanceMeter<S>,
ES: EntitySelector<S>,
Source§fn iter_moves<'a, SD: ScoreDirector<S>>(
&'a self,
score_director: &'a SD,
) -> impl Iterator<Item = ListMoveImpl<S, V>> + 'a
fn iter_moves<'a, SD: ScoreDirector<S>>( &'a self, score_director: &'a SD, ) -> impl Iterator<Item = ListMoveImpl<S, V>> + 'a
Returns an iterator over typed moves.
Source§fn size<SD: ScoreDirector<S>>(&self, score_director: &SD) -> usize
fn size<SD: ScoreDirector<S>>(&self, score_director: &SD) -> usize
Returns the approximate number of moves.
Source§fn is_never_ending(&self) -> bool
fn is_never_ending(&self) -> bool
Returns true if this selector may return the same move multiple times.
Source§impl<S, V, D, ES> MoveSelector<S, ListMoveImpl<S, V>> for ListMoveNearbyListSwapSelector<S, V, D, ES>where
S: PlanningSolution,
V: Clone + PartialEq + Send + Sync + Debug + 'static,
D: CrossEntityDistanceMeter<S>,
ES: EntitySelector<S>,
impl<S, V, D, ES> MoveSelector<S, ListMoveImpl<S, V>> for ListMoveNearbyListSwapSelector<S, V, D, ES>where
S: PlanningSolution,
V: Clone + PartialEq + Send + Sync + Debug + 'static,
D: CrossEntityDistanceMeter<S>,
ES: EntitySelector<S>,
Source§fn iter_moves<'a, SD: ScoreDirector<S>>(
&'a self,
score_director: &'a SD,
) -> impl Iterator<Item = ListMoveImpl<S, V>> + 'a
fn iter_moves<'a, SD: ScoreDirector<S>>( &'a self, score_director: &'a SD, ) -> impl Iterator<Item = ListMoveImpl<S, V>> + 'a
Returns an iterator over typed moves.
Source§fn size<SD: ScoreDirector<S>>(&self, score_director: &SD) -> usize
fn size<SD: ScoreDirector<S>>(&self, score_director: &SD) -> usize
Returns the approximate number of moves.
Source§fn is_never_ending(&self) -> bool
fn is_never_ending(&self) -> bool
Returns true if this selector may return the same move multiple times.
Source§impl<S, V, ES> MoveSelector<S, ListMoveImpl<S, V>> for ListMoveSubListChangeSelector<S, V, ES>where
S: PlanningSolution,
V: Clone + PartialEq + Send + Sync + Debug + 'static,
ES: EntitySelector<S>,
impl<S, V, ES> MoveSelector<S, ListMoveImpl<S, V>> for ListMoveSubListChangeSelector<S, V, ES>where
S: PlanningSolution,
V: Clone + PartialEq + Send + Sync + Debug + 'static,
ES: EntitySelector<S>,
Source§fn iter_moves<'a, D: ScoreDirector<S>>(
&'a self,
score_director: &'a D,
) -> impl Iterator<Item = ListMoveImpl<S, V>> + 'a
fn iter_moves<'a, D: ScoreDirector<S>>( &'a self, score_director: &'a D, ) -> impl Iterator<Item = ListMoveImpl<S, V>> + 'a
Returns an iterator over typed moves.
Source§fn size<D: ScoreDirector<S>>(&self, score_director: &D) -> usize
fn size<D: ScoreDirector<S>>(&self, score_director: &D) -> usize
Returns the approximate number of moves.
Source§fn is_never_ending(&self) -> bool
fn is_never_ending(&self) -> bool
Returns true if this selector may return the same move multiple times.
Source§impl<S, V, ES> MoveSelector<S, ListMoveImpl<S, V>> for ListMoveSubListSwapSelector<S, V, ES>where
S: PlanningSolution,
V: Clone + PartialEq + Send + Sync + Debug + 'static,
ES: EntitySelector<S>,
impl<S, V, ES> MoveSelector<S, ListMoveImpl<S, V>> for ListMoveSubListSwapSelector<S, V, ES>where
S: PlanningSolution,
V: Clone + PartialEq + Send + Sync + Debug + 'static,
ES: EntitySelector<S>,
Source§fn iter_moves<'a, D: ScoreDirector<S>>(
&'a self,
score_director: &'a D,
) -> impl Iterator<Item = ListMoveImpl<S, V>> + 'a
fn iter_moves<'a, D: ScoreDirector<S>>( &'a self, score_director: &'a D, ) -> impl Iterator<Item = ListMoveImpl<S, V>> + 'a
Returns an iterator over typed moves.
Source§fn size<D: ScoreDirector<S>>(&self, score_director: &D) -> usize
fn size<D: ScoreDirector<S>>(&self, score_director: &D) -> usize
Returns the approximate number of moves.
Source§fn is_never_ending(&self) -> bool
fn is_never_ending(&self) -> bool
Returns true if this selector may return the same move multiple times.
Auto Trait Implementations§
impl<S, V> Freeze for ListMoveImpl<S, V>
impl<S, V> RefUnwindSafe for ListMoveImpl<S, V>
impl<S, V> Send for ListMoveImpl<S, V>
impl<S, V> Sync for ListMoveImpl<S, V>
impl<S, V> Unpin for ListMoveImpl<S, V>
impl<S, V> UnsafeUnpin for ListMoveImpl<S, V>
impl<S, V> UnwindSafe for ListMoveImpl<S, V>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more