Enum solstice_2d::GeometryVariants
source · [−]pub enum GeometryVariants<'a> {
D2(MeshVariant<'a, Vertex2D>),
D3(MeshVariant<'a, Vertex3D>),
}Variants
D2(MeshVariant<'a, Vertex2D>)
D3(MeshVariant<'a, Vertex3D>)
Trait Implementations
sourceimpl<'a> Clone for GeometryVariants<'a>
impl<'a> Clone for GeometryVariants<'a>
sourcefn clone(&self) -> GeometryVariants<'a>
fn clone(&self) -> GeometryVariants<'a>
Returns a copy of the value. Read more
1.0.0 · sourceconst fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations
impl<'a> RefUnwindSafe for GeometryVariants<'a>
impl<'a> Send for GeometryVariants<'a>
impl<'a> Sync for GeometryVariants<'a>
impl<'a> Unpin for GeometryVariants<'a>
impl<'a> UnwindSafe for GeometryVariants<'a>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read morefn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.