pub struct SM64Game { /* private fields */ }Implementations§
Source§impl SM64Game
impl SM64Game
pub fn new(wasm_bytes: Vec<u8>) -> Result<Self>
pub fn set_rng_config(&mut self, cfg: RngConfig) -> Result<()>
pub fn set_rng_seed(&mut self, seed: u32) -> Result<()>
pub fn step_game(&mut self, pad: GamePad) -> Result<()>
pub fn get_game_state(&mut self) -> Result<GameState, Error>
pub fn rng_pad(&mut self, pad: GamePad) -> Result<GamePad, Error>
pub fn using_rng(&self) -> bool
pub fn get_memory_bytes(&self) -> Result<Vec<u8>, Error>
pub fn write_memory_bytes(&mut self, bytes: &[u8]) -> Result<(), Error>
pub fn copy_to(&self, game_to: &mut SM64Game) -> Result<(), Error>
pub fn full_copy_to(&self, game_to: &mut SM64Game) -> Result<(), Error>
Auto Trait Implementations§
impl Freeze for SM64Game
impl !RefUnwindSafe for SM64Game
impl Send for SM64Game
impl Sync for SM64Game
impl Unpin for SM64Game
impl UnsafeUnpin for SM64Game
impl !UnwindSafe for SM64Game
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Converts some archived metadata to the pointer metadata for itself.
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