pub struct GameFrameHookId(/* private fields */);Trait Implementations§
Source§impl Drop for GameFrameHookId
impl Drop for GameFrameHookId
Auto Trait Implementations§
impl !Send for GameFrameHookId
impl !Sync for GameFrameHookId
impl Freeze for GameFrameHookId
impl RefUnwindSafe for GameFrameHookId
impl Unpin for GameFrameHookId
impl UnsafeUnpin for GameFrameHookId
impl UnwindSafe for GameFrameHookId
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more