pub struct GameFrameHookId(/* private fields */);
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GameFrameHookId
impl RefUnwindSafe for GameFrameHookId
impl !Send for GameFrameHookId
impl !Sync for GameFrameHookId
impl Unpin for GameFrameHookId
impl UnwindSafe for GameFrameHookId
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more