Struct ISourceMod

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pub struct ISourceMod(/* private fields */);

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impl ISourceMod

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pub fn log_message(&self, myself: &IExtension, msg: String)

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pub fn log_error(&self, myself: &IExtension, msg: String)

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pub fn add_game_frame_hook(&self, hook: GameFrameHookFunc) -> GameFrameHookId

Add a function that will be called every game frame until the GameFrameHookId return value is dropped. This is a fairly low-level building block as the callback must be extern "C".

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pub fn add_frame_action<F>(&self, func: F)
where F: FnMut() + 'static,

Add a function that will be called on the next game frame. This has a runtime cost as this API is thread-safe on the SM side, but it supports a Rust closure so is more flexible than ISourceMod::add_game_frame_hook.

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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Calls U::from(self).

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

The type returned in the event of a conversion error.
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Performs the conversion.
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impl<T, U> TryFromPlugin<'_, T> for U
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_from_plugin( ctx: &IPluginContext, value: T, ) -> Result<U, <U as TryFromPlugin<'_, T>>::Error>

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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<'ctx, T, U> TryIntoPlugin<'ctx, U> for T
where U: TryFromPlugin<'ctx, T>,

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type Error = <U as TryFromPlugin<'ctx, T>>::Error

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fn try_into_plugin( self, ctx: &'ctx IPluginContext, ) -> Result<U, <U as TryFromPlugin<'ctx, T>>::Error>