pub struct CameraControllerConfig<N>where
N: Number,{
pub mouse_left_speed: N,
pub mouse_right_speed: N,
pub scroll_speed: N,
pub keyboard_speed: N,
}
Fields§
§mouse_left_speed: N
§mouse_right_speed: N
§scroll_speed: N
§keyboard_speed: N
Auto Trait Implementations§
impl<N> Freeze for CameraControllerConfig<N>where
N: Freeze,
impl<N> RefUnwindSafe for CameraControllerConfig<N>where
N: RefUnwindSafe,
impl<N> Send for CameraControllerConfig<N>
impl<N> Sync for CameraControllerConfig<N>
impl<N> Unpin for CameraControllerConfig<N>where
N: Unpin,
impl<N> UnwindSafe for CameraControllerConfig<N>where
N: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> SetParameter for T
impl<T> SetParameter for T
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.