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MapTileCache

Struct MapTileCache 

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pub struct MapTileCache { /* private fields */ }
Expand description

a cache for map tiles on the local filesystem

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impl MapTileCache

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pub fn new(cache_directory: PathBuf, ratelimiter: Option<Ratelimiter>) -> Self

creates a new MapTileCache

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pub async fn get_map_tile( &mut self, map_tile_descriptor: &MapTileDescriptor, ) -> Result<Option<MapTile>, MapTileCacheError>

fetches a map tile from the Second Life main map servers or the local cache

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returns an error if the HTTP request fails of if the result fails to be parsed as an image

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pub async fn does_map_tile_exist( &mut self, map_tile_descriptor: &MapTileDescriptor, ) -> Result<bool, MapTileCacheError>

figures out if a map tile exist by checking the local in-memory and disk caches or fetching the map tile from the server

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returns an error if fetching the map tile from cache or remotely fails

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pub async fn does_region_exist( &mut self, grid_coordinates: &GridCoordinates, ) -> Result<bool, MapTileCacheError>

figures out if a region exists based on the existence of map tiles for it, starting with the lowest zoom level and potentially going up to the highest one if all the other zoom levels have a tile for that region

§Errors

returns an error if fetching map tiles from cache or remotely fails

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impl Debug for MapTileCache

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fn fmt(&self, __derive_more_f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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