pub struct TilemapFile {
pub name: String,
pub tileset: String,
pub flags: HashMap<u32, String>,
pub tiles: Vec<TileDescriptor>,
pub map: Vec<Vec<u16>>,
pub data: TilemapDataDescriptor,
}Fields§
§name: String§tileset: Stringrecommended tileset for this map some systems may use this to autoload the atlas
flags: HashMap<u32, String>§tiles: Vec<TileDescriptor>§map: Vec<Vec<u16>>§data: TilemapDataDescriptorImplementations§
Source§impl TilemapFile
impl TilemapFile
pub fn into_tilemap<Image: Debug + Clone>( self, tileset: &Tileset<Image>, visible_area_px: (u32, u32), ) -> Result<Tilemap<Image>, GameUtilError>
Trait Implementations§
Source§impl Clone for TilemapFile
impl Clone for TilemapFile
Source§fn clone(&self) -> TilemapFile
fn clone(&self) -> TilemapFile
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for TilemapFile
impl Debug for TilemapFile
Source§impl<'de> Deserialize<'de> for TilemapFile
impl<'de> Deserialize<'de> for TilemapFile
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for TilemapFile
impl RefUnwindSafe for TilemapFile
impl Send for TilemapFile
impl Sync for TilemapFile
impl Unpin for TilemapFile
impl UnwindSafe for TilemapFile
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more