[−][src]Struct simple_game_engine::Point
Immutable point type, consisting of x and y.
Implementations
impl Point[src]
pub fn new(x: i32, y: i32) -> Point[src]
Creates a new point from the given coordinates.
pub fn from_ll(raw: SDL_Point) -> Point[src]
pub fn raw_slice(slice: &[Point]) -> *const SDL_Point[src]
pub fn raw(&self) -> *const SDL_Point[src]
pub fn offset(self, x: i32, y: i32) -> Point[src]
Returns a new point by shifting this point's coordinates by the given x and y values.
pub fn scale(self, f: i32) -> Point[src]
Returns a new point by multiplying this point's coordinates by the given scale factor.
pub fn x(self) -> i32[src]
Returns the x-coordinate of this point.
pub fn y(self) -> i32[src]
Returns the y-coordinate of this point.
Trait Implementations
impl Add<Point> for Point[src]
type Output = Point
The resulting type after applying the + operator.
pub fn add(self, rhs: Point) -> Point[src]
impl AddAssign<Point> for Point[src]
pub fn add_assign(&mut self, rhs: Point)[src]
impl AsMut<SDL_Point> for Point[src]
impl AsRef<SDL_Point> for Point[src]
impl Clone for Point[src]
impl Copy for Point[src]
impl Debug for Point[src]
impl Deref for Point[src]
type Target = SDL_Point
The resulting type after dereferencing.
pub fn deref(&self) -> &SDL_Point[src]
Example
use sdl2::rect::Point; let point = Point::new(2, 3); assert_eq!(2, point.x);
impl DerefMut for Point[src]
pub fn deref_mut(&mut self) -> &mut SDL_Point[src]
Example
use sdl2::rect::Point; let mut point = Point::new(2, 3); point.x = 4; assert_eq!(4, point.x);
impl Div<i32> for Point[src]
type Output = Point
The resulting type after applying the / operator.
pub fn div(self, rhs: i32) -> Point[src]
impl DivAssign<i32> for Point[src]
pub fn div_assign(&mut self, rhs: i32)[src]
impl Eq for Point[src]
impl From<(i32, i32)> for Point[src]
impl From<SDL_Point> for Point[src]
impl Hash for Point[src]
pub fn hash<H>(&self, state: &mut H) where
H: Hasher, [src]
H: Hasher,
pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
H: Hasher,
impl Into<(i32, i32)> for Point[src]
impl Into<SDL_Point> for Point[src]
impl Mul<i32> for Point[src]
type Output = Point
The resulting type after applying the * operator.
pub fn mul(self, rhs: i32) -> Point[src]
impl MulAssign<i32> for Point[src]
pub fn mul_assign(&mut self, rhs: i32)[src]
impl Neg for Point[src]
impl PartialEq<Point> for Point[src]
pub fn eq(&self, other: &Point) -> bool[src]
#[must_use]pub fn ne(&self, other: &Rhs) -> bool1.0.0[src]
impl Sub<Point> for Point[src]
type Output = Point
The resulting type after applying the - operator.
pub fn sub(self, rhs: Point) -> Point[src]
impl SubAssign<Point> for Point[src]
pub fn sub_assign(&mut self, rhs: Point)[src]
Auto Trait Implementations
impl RefUnwindSafe for Point[src]
impl Send for Point[src]
impl Sync for Point[src]
impl Unpin for Point[src]
impl UnwindSafe for Point[src]
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T[src]
pub fn clone_into(&self, target: &mut T)[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,