[−][src]Crate simple_game_engine
Modules
input | Data structures for inspecting user input. |
prelude | Commonly used types. |
Structs
Color | |
Engine | The main game engine, which manages the display and input. |
Point | Immutable point type, consisting of x and y. |
Rect | A (non-empty) rectangle. |
Traits
Application | An application using this framework. |
Type Definitions
ApplicationResult | The return type of |
WindowCanvas |