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PlayerChain

Struct PlayerChain 

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pub struct PlayerChain {
    pub source_id: Symbol,
    pub source: Music,
    pub devices: Vec<ChainDevice>,
    pub target: PlayerTargetDescriptor,
}
Expand description

A source music object plus an ordered chain of devices and an output target.

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§source_id: Symbol

Symbol identifying the source.

§source: Music

Source music rendered at the head of the chain.

§devices: Vec<ChainDevice>

Devices applied in order to the source events.

§target: PlayerTargetDescriptor

Descriptor of the chain’s output target.

Implementations§

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impl PlayerChain

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pub fn new( source_id: Symbol, source: Music, devices: Vec<ChainDevice>, target: PlayerTargetDescriptor, ) -> Self

Creates a chain from a source and its devices and target.

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pub fn stable_devices(&self) -> Vec<&ChainDevice>

Returns the devices in stable order by order then id.

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pub fn placement_plan(&self) -> ChainPlacementPlan

Builds the placement plan for the chain’s devices.

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pub fn render_chain(&self, cx: &PlayContext) -> Result<ChainRender>

Renders the source through every active device into events and traces.

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pub fn record_source(&self, cx: &PlayContext) -> SourceRecording

Records source metadata (hashes, seed, placement) without rendering output.

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pub fn record_direct(&self, cx: &PlayContext) -> Result<DirectRecording>

Freezes the chain and captures it as a direct recording.

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pub fn freeze_chain(&self, cx: &PlayContext) -> Result<FrozenPlayerChain>

Renders the chain and freezes it with metadata into a FrozenPlayerChain.

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pub fn freeze_meta( &self, cx: &PlayContext, events: &[PlayEvent], traces: &[ChainTraceRecord], ) -> FreezeMeta

Builds freeze metadata for already-rendered events and traces.

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pub fn chain_hash(&self) -> String

Returns a stable hash over the source id, devices, and target.

Trait Implementations§

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impl Clone for PlayerChain

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fn clone(&self) -> PlayerChain

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PlayerChain

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Playable for PlayerChain

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fn describe(&self) -> Result<PlayableDescriptor>

Returns the static descriptor for this playable.
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fn render_range(&self, cx: &PlayContext) -> Result<PlayStream>

Renders the playable over the context’s time range into a stream.
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fn freeze(&self, cx: &PlayContext) -> Result<FrozenPlayable>

Renders and captures the playable into a FrozenPlayable.
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fn prepare(&mut self, _cx: &PlayContext) -> Result<()>

Prepares the playable for rendering under cx; defaults to a no-op.
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fn render_preview(&self, cx: &PlayContext) -> Result<PlayStream>

Renders a preview stream; defaults to Playable::render_range.
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fn as_shape(&self) -> PlayableShape

Returns the object shape; defaults to PlayableShape::music_object.

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.