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ServerMessage

Enum ServerMessage 

Source
pub enum ServerMessage {
Show 31 variants Authenticated { app_name: String, organization: Option<String>, rate_limits: RateLimitInfo, }, ProtocolInfo(ProtocolInfoPayload), AuthenticationError { error: String, error_code: ErrorCode, }, RoomJoined(Box<RoomJoinedPayload>), RoomJoinFailed { reason: String, error_code: Option<ErrorCode>, }, RoomLeft, PlayerJoined { player: PlayerInfo, }, PlayerLeft { player_id: PlayerId, epoch: Option<u32>, final_seq: Option<u64>, }, GameData { from_player: PlayerId, data: Value, seq: Option<u64>, epoch: Option<u32>, class: Option<DeliveryClass>, key: Option<u32>, }, GameDataBinary { from_player: PlayerId, encoding: GameDataEncoding, payload: Vec<u8>, seq: Option<u64>, epoch: Option<u32>, }, AuthorityChanged { authority_player: Option<PlayerId>, you_are_authority: bool, }, AuthorityResponse { granted: bool, reason: Option<String>, error_code: Option<ErrorCode>, }, LobbyStateChanged { lobby_state: LobbyState, ready_players: Vec<PlayerId>, all_ready: bool, }, GameStarting { peer_connections: Vec<PeerConnectionInfo>, }, Pong, Reconnected(Box<ReconnectedPayload>), ReconnectionFailed { reason: String, error_code: ErrorCode, }, PlayerReconnected { player_id: PlayerId, epoch: Option<u32>, }, SpectatorJoined(Box<SpectatorJoinedPayload>), SpectatorJoinFailed { reason: String, error_code: Option<ErrorCode>, }, SpectatorLeft { room_id: Option<RoomId>, room_code: Option<String>, reason: Option<SpectatorStateChangeReason>, current_spectators: Vec<SpectatorInfo>, }, NewSpectatorJoined { spectator: SpectatorInfo, current_spectators: Vec<SpectatorInfo>, reason: Option<SpectatorStateChangeReason>, }, SpectatorDisconnected { spectator_id: PlayerId, reason: Option<SpectatorStateChangeReason>, current_spectators: Vec<SpectatorInfo>, }, Error { message: String, error_code: Option<ErrorCode>, }, Signal { from: PlayerId, signal: Value, }, NewPeer { peer_id: PlayerId, you_initiate: bool, }, SessionPlan(Box<SessionPlanPayload>), PeerTransportStatus { peer_id: PlayerId, transport: TransportKind, connected: bool, }, RelayStats { interval_ms: u64, sent_to_you: u64, dropped_for_you: u64, backpressure_events: u64, }, GoingAway { deadline_ms: u64, retry_after_secs: Option<u64>, }, DeliveryReport(Box<DeliveryReportPayload>),
}
Expand description

Message types sent from server to client.

Variants§

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Authenticated

Authentication successful.

Fields

§app_name: String

App name for confirmation.

§organization: Option<String>

Organization name (if any).

§rate_limits: RateLimitInfo

Rate limits for this app.

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ProtocolInfo(ProtocolInfoPayload)

SDK/protocol compatibility details advertised after authentication.

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AuthenticationError

Authentication failed.

Fields

§error: String

Error message.

§error_code: ErrorCode

Error code for programmatic handling.

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RoomJoined(Box<RoomJoinedPayload>)

Successfully joined a room (boxed to reduce enum size).

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RoomJoinFailed

Failed to join room.

Fields

§reason: String
§error_code: Option<ErrorCode>
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RoomLeft

Successfully left room.

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PlayerJoined

Another player joined the room.

Fields

§player: PlayerInfo
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PlayerLeft

Another player left the room.

Fields

§player_id: PlayerId
§epoch: Option<u32>
§final_seq: Option<u64>
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GameData

Game data from another player.

Fields

§from_player: PlayerId
§data: Value
§epoch: Option<u32>
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GameDataBinary

Binary game data payload from another player. Uses Vec<u8> with serde_bytes for efficient serialization.

Fields

§from_player: PlayerId
§payload: Vec<u8>
§epoch: Option<u32>
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AuthorityChanged

Authority status changed.

Fields

§authority_player: Option<PlayerId>
§you_are_authority: bool
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AuthorityResponse

Authority request response.

Fields

§granted: bool
§reason: Option<String>
§error_code: Option<ErrorCode>
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LobbyStateChanged

Lobby state changed (room full, player readiness changed, etc.).

Fields

§lobby_state: LobbyState
§ready_players: Vec<PlayerId>
§all_ready: bool
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GameStarting

Game is starting with peer connection information.

Fields

§peer_connections: Vec<PeerConnectionInfo>
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Pong

Pong response to ping.

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Reconnected(Box<ReconnectedPayload>)

Reconnection successful (boxed to reduce enum size).

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ReconnectionFailed

Reconnection failed.

Fields

§reason: String
§error_code: ErrorCode
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PlayerReconnected

Another player reconnected to the room.

Fields

§player_id: PlayerId
§epoch: Option<u32>
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SpectatorJoined(Box<SpectatorJoinedPayload>)

Successfully joined a room as spectator (boxed to reduce enum size).

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SpectatorJoinFailed

Failed to join as spectator.

Fields

§reason: String
§error_code: Option<ErrorCode>
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SpectatorLeft

Successfully left spectator mode.

Fields

§room_id: Option<RoomId>
§room_code: Option<String>
§current_spectators: Vec<SpectatorInfo>
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NewSpectatorJoined

Another spectator joined the room.

Fields

§spectator: SpectatorInfo
§current_spectators: Vec<SpectatorInfo>
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SpectatorDisconnected

Another spectator left the room.

Fields

§spectator_id: PlayerId
§current_spectators: Vec<SpectatorInfo>
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Error

Error message.

Fields

§message: String
§error_code: Option<ErrorCode>
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Signal

An opaque WebRTC signal relayed from a peer.

Protocol v3 only. Sent only on a v3-negotiated connection.

signal is modeled as serde_json::Value (typically a PeerSignal) so unknown future shapes always round-trip. Convert with PeerSignal::try_from(&signal).

Fields

§from: PlayerId

The peer the signal came from.

§signal: Value

The opaque signal payload (offer/answer/ICE candidate).

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NewPeer

A new peer to connect to after the session was finalized — a late joiner.

Protocol v3 only. Sent only on a v3-negotiated connection.

Fields

§peer_id: PlayerId

The new peer’s identifier.

§you_initiate: bool

Whether the recipient sends the WebRTC offer to this peer. Server-assigned; obey verbatim.

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SessionPlan(Box<SessionPlanPayload>)

Per-recipient session plan for a finalized non-relay room.

Protocol v3 only. Boxed to reduce enum size. May be received multiple times (host re-election / late-join); each one fully replaces the previous plan.

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PeerTransportStatus

A peer’s data-path transport state changed. Informational.

Protocol v3 only. Sent only on a v3-negotiated connection.

Fields

§peer_id: PlayerId

The peer whose transport state changed.

§transport: TransportKind

The transport being reported on.

§connected: bool

Whether that transport is currently connected for the peer.

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RelayStats

Periodic cumulative relay-delivery diagnostics (protocol v3 only).

Fields

§interval_ms: u64
§sent_to_you: u64
§dropped_for_you: u64
§backpressure_events: u64
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GoingAway

Graceful server-shutdown advisory (protocol v3 only).

Fields

§deadline_ms: u64
§retry_after_secs: Option<u64>
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DeliveryReport(Box<DeliveryReportPayload>)

Exact delivery accountability (protocol v3 only).

Trait Implementations§

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impl Clone for ServerMessage

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fn clone(&self) -> ServerMessage

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ServerMessage

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for ServerMessage

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<ServerMessage> for SignalFishEvent

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fn from(msg: ServerMessage) -> Self

Converts to this type from the input type.
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impl Serialize for ServerMessage

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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