pub struct PerceivableEntity {
pub id: String,
pub name: String,
pub entity_type: EntityType,
pub visible_in: Vec<RealityLayer>,
pub min_perception_intensity: Option<f32>,
pub layer_representations: HashMap<RealityLayer, EntityRepresentation>,
pub perception_triggers: Vec<PerceptionTrigger>,
pub symbolic_meaning: Option<String>,
}Expand description
An entity that exists across reality layers
Fields§
§id: StringEntity ID
name: StringDisplay name (may vary by layer)
entity_type: EntityTypeEntity type
visible_in: Vec<RealityLayer>Which layers this entity is visible in
min_perception_intensity: Option<f32>Minimum perception intensity to see
layer_representations: HashMap<RealityLayer, EntityRepresentation>Visual representations per layer
perception_triggers: Vec<PerceptionTrigger>Does this entity cause triggers when perceived?
symbolic_meaning: Option<String>Symbolic meaning (for Fractured/Shattered layers)
Implementations§
Source§impl PerceivableEntity
impl PerceivableEntity
Sourcepub fn representation_for(
&self,
layer: &RealityLayer,
) -> Option<&EntityRepresentation>
pub fn representation_for( &self, layer: &RealityLayer, ) -> Option<&EntityRepresentation>
Get the representation for a specific layer
Sourcepub fn name_for_layer(&self, layer: &RealityLayer) -> &str
pub fn name_for_layer(&self, layer: &RealityLayer) -> &str
Get the appropriate name for the current layer
Trait Implementations§
Source§impl Clone for PerceivableEntity
impl Clone for PerceivableEntity
Source§fn clone(&self) -> PerceivableEntity
fn clone(&self) -> PerceivableEntity
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreAuto Trait Implementations§
impl Freeze for PerceivableEntity
impl RefUnwindSafe for PerceivableEntity
impl Send for PerceivableEntity
impl Sync for PerceivableEntity
impl Unpin for PerceivableEntity
impl UnwindSafe for PerceivableEntity
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