pub struct EntityRepresentation {
pub display_name: Option<String>,
pub description: String,
pub visual_id: String,
pub color_tint: Option<(f32, f32, f32, f32)>,
pub scale: f32,
pub opacity: f32,
pub animation: Option<String>,
pub effects: Vec<String>,
}Expand description
How an entity appears in a specific layer
Fields§
§display_name: Option<String>Override display name
description: StringVisual description
visual_id: StringSprite/model ID
color_tint: Option<(f32, f32, f32, f32)>Color tint
scale: f32Scale modifier
opacity: f32Opacity
animation: Option<String>Animation state
effects: Vec<String>Additional visual effects
Trait Implementations§
Source§impl Clone for EntityRepresentation
impl Clone for EntityRepresentation
Source§fn clone(&self) -> EntityRepresentation
fn clone(&self) -> EntityRepresentation
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for EntityRepresentation
impl Debug for EntityRepresentation
Auto Trait Implementations§
impl Freeze for EntityRepresentation
impl RefUnwindSafe for EntityRepresentation
impl Send for EntityRepresentation
impl Sync for EntityRepresentation
impl Unpin for EntityRepresentation
impl UnwindSafe for EntityRepresentation
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