pub struct StatusEffect {
pub id: String,
pub name: String,
pub duration: Option<u32>,
pub effect_type: StatusEffectType,
pub intensity: f32,
}Expand description
A status effect that modifies combat
Fields§
§id: StringEffect ID
name: StringDisplay name
duration: Option<u32>Duration in turns (None = permanent)
effect_type: StatusEffectTypeEffect type
intensity: f32Intensity/magnitude
Trait Implementations§
Source§impl Clone for StatusEffect
impl Clone for StatusEffect
Source§fn clone(&self) -> StatusEffect
fn clone(&self) -> StatusEffect
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreAuto Trait Implementations§
impl Freeze for StatusEffect
impl RefUnwindSafe for StatusEffect
impl Send for StatusEffect
impl Sync for StatusEffect
impl Unpin for StatusEffect
impl UnwindSafe for StatusEffect
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