pub enum StatusEffectType {
Bleed,
PsycheDrain,
SwitchLocked,
RealityLocked(RealityLayer),
Shielded,
Empowered,
Disoriented,
Silenced,
Triggered(String),
Regenerating,
}Expand description
Types of status effects
Variants§
Bleed
Damage over time
PsycheDrain
Psyche drain
SwitchLocked
Cannot switch alters
RealityLocked(RealityLayer)
Reality perception forced
Shielded
Damage reduction
Empowered
Increased damage output
Disoriented
Reduced accuracy/effectiveness
Silenced
Cannot use abilities
Triggered(String)
Specific trigger is active
Regenerating
Healing over time
Trait Implementations§
Source§impl Clone for StatusEffectType
impl Clone for StatusEffectType
Source§fn clone(&self) -> StatusEffectType
fn clone(&self) -> StatusEffectType
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreAuto Trait Implementations§
impl Freeze for StatusEffectType
impl RefUnwindSafe for StatusEffectType
impl Send for StatusEffectType
impl Sync for StatusEffectType
impl Unpin for StatusEffectType
impl UnwindSafe for StatusEffectType
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