Enum GameTree

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pub enum GameTree {
    GoGame(SgfNode<Prop>),
    Unknown(SgfNode<Prop>),
}
Expand description

An SGF GameTree value.

This type allows creating a collection of SgfNode values for different games. This is used in the return type of the parse function. Users of the serialize function will need to build these.

For now, all non-Go games will parse as GameTree::Unknown which should also be used for any serialization of non-Go games.

Variants§

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GoGame(SgfNode<Prop>)

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Unknown(SgfNode<Prop>)

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impl GameTree

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pub fn into_go_node(self) -> Result<SgfNode<Prop>, SgfParseError>

Consumes a Go game GameTree and returns the contained SgfNode.

This is a convenience method for go games.

§Errors

Returns an error if the variant isn’t a GameTree::GoGame.

§Examples
use sgf_parse::parse;

let gametree = parse("(;B[de]C[A comment])").unwrap().into_iter().next().unwrap();
let sgf_node = gametree.into_go_node().unwrap();
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pub fn as_go_node(&self) -> Result<&SgfNode<Prop>, SgfParseError>

Return a reference to the root SgfNode of the tree.

This is a convenience method for go games.

§Errors

Returns an error if the variant isn’t a GameTree::GoGame.

§Examples
use sgf_parse::parse;

let gametrees = parse("(;B[de]C[A comment])").unwrap();
let sgf_node = gametrees.first().unwrap().as_go_node().unwrap();
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pub fn gametype(&self) -> GameType

Returns the GameType for this GameTree.

§Examples
use sgf_parse::{parse, GameType};

let gametree = parse("(;GM[1]B[de]C[A comment])").unwrap().into_iter().next().unwrap();
assert_eq!(gametree.gametype(), GameType::Go);

Trait Implementations§

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impl Clone for GameTree

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fn clone(&self) -> GameTree

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GameTree

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for GameTree

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<SgfNode<Prop>> for GameTree

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fn from(sgf_node: SgfNode<Prop>) -> Self

Converts to this type from the input type.
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impl From<SgfNode<Prop>> for GameTree

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fn from(sgf_node: SgfNode<Prop>) -> Self

Converts to this type from the input type.
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impl PartialEq for GameTree

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fn eq(&self, other: &GameTree) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for GameTree

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.