#[repr(transparent)]
pub struct Glyph(_);
Expand description

Structure describing a glyph.

A glyph is the visual representation of a character.

The Glyph structure provides the information needed to handle the glyph:

  • its coordinates in the font’s texture
  • its bounding rectangle
  • the offset to apply to get the starting position of the next glyph

Implementations

Offset to move horizontally to the next character.

Bounding rectangle of the glyph, in coordinates relative to the baseline.

Texture coordinates of the glyph inside the font’s texture.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.