ItemType

Enum ItemType 

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pub enum ItemType {
Show 25 variants Hat, BreastPlate, Gloves, FootWear, Weapon { min_dmg: u32, max_dmg: u32, }, Amulet, Belt, Ring, Talisman, Shield { block_chance: u32, }, Shard { piece: u32, }, Potion(Potion), Scrapbook, DungeonKey { id: u32, shadow_key: bool, }, Gem(Gem), PetItem { typ: PetItem, }, QuickSandGlass, HeartOfDarkness, WheelOfFortune, Mannequin, Resource { amount: u32, typ: ResourceType, }, ToiletKey, Gral, EpicItemBag, Unknown(u8),
}
Expand description

Identifies a specific item and contains all values related to the specific type. The only thing missing is armor, which can be found as a method on Item

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Hat

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BreastPlate

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Gloves

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FootWear

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Weapon

Fields

§min_dmg: u32
§max_dmg: u32
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Amulet

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Belt

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Ring

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Talisman

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Shield

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§block_chance: u32
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Shard

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§piece: u32
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Potion(Potion)

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Scrapbook

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DungeonKey

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§id: u32
§shadow_key: bool
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Gem(Gem)

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PetItem

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QuickSandGlass

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HeartOfDarkness

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WheelOfFortune

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Mannequin

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Resource

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§amount: u32
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ToiletKey

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Gral

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EpicItemBag

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Unknown(u8)

If there is a new item added to the game, this will be the placeholder to make sure you never think a place is empty somewhere, if it is not

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impl ItemType

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pub const fn is_weapon(self) -> bool

Checks if this item type is a weapon.

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pub const fn is_shield(self) -> bool

Checks if this item type is a shield.

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pub fn is_class_item(&self) -> bool

Checks if this type can only be worn by only a particular class

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pub fn is_unique(&self) -> bool

Checks, if this item type is unique. Technically they are not always unique, as the scrapbook/keys can be sold, but it should be clear what this is

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pub fn equipment_slot(&self) -> Option<EquipmentSlot>

The equipment slot, that this item type can be equipped to

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pub fn is_enchantable(&self) -> bool

Checks, if this item type can be enchanted

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pub fn raw_id(&self) -> u8

The id, that the server has associated with this item. I honestly forgot why I have this function public

Trait Implementations§

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impl Clone for ItemType

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fn clone(&self) -> ItemType

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ItemType

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for ItemType

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for ItemType

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fn eq(&self, other: &ItemType) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for ItemType

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for ItemType

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impl Eq for ItemType

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impl StructuralPartialEq for ItemType

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> PolicyExt for T
where T: ?Sized,

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fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
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fn or<P, B, E>(self, other: P) -> Or<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> ErasedDestructor for T
where T: 'static,