SDL_GPURenderStateCreateInfo

Struct SDL_GPURenderStateCreateInfo 

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#[repr(C)]
pub struct SDL_GPURenderStateCreateInfo { pub fragment_shader: *mut SDL_GPUShader, pub num_sampler_bindings: Sint32, pub sampler_bindings: *const SDL_GPUTextureSamplerBinding, pub num_storage_textures: Sint32, pub storage_textures: *const *mut SDL_GPUTexture, pub num_storage_buffers: Sint32, pub storage_buffers: *const *mut SDL_GPUBuffer, pub props: SDL_PropertiesID, }
Expand description

A structure specifying the parameters of a GPU render state.

§Availability

This struct is available since SDL 3.4.0.

§See also

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§fragment_shader: *mut SDL_GPUShader

The fragment shader to use when this render state is active

§num_sampler_bindings: Sint32

The number of additional fragment samplers to bind when this render state is active

§sampler_bindings: *const SDL_GPUTextureSamplerBinding

Additional fragment samplers to bind when this render state is active

§num_storage_textures: Sint32

The number of storage textures to bind when this render state is active

§storage_textures: *const *mut SDL_GPUTexture

Storage textures to bind when this render state is active

§num_storage_buffers: Sint32

The number of storage buffers to bind when this render state is active

§storage_buffers: *const *mut SDL_GPUBuffer

Storage buffers to bind when this render state is active

§props: SDL_PropertiesID

A properties ID for extensions. Should be 0 if no extensions are needed.

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impl Debug for SDL_GPURenderStateCreateInfo

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SDL_GPURenderStateCreateInfo

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fn default() -> Self

Initialize all fields to zero

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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