pub unsafe extern "C" fn SDL_SetRenderTextureAddressMode(
renderer: *mut SDL_Renderer,
u_mode: SDL_TextureAddressMode,
v_mode: SDL_TextureAddressMode,
) -> boolExpand description
Set the texture addressing mode used in SDL_RenderGeometry().
§Parameters
renderer: the rendering context.u_mode: theSDL_TextureAddressModeto use for horizontal texture coordinates inSDL_RenderGeometry().v_mode: theSDL_TextureAddressModeto use for vertical texture coordinates inSDL_RenderGeometry().
§Return value
Returns true on success or false on failure; call SDL_GetError() for more
information.
§Availability
This function is available since SDL 3.4.0.