pub unsafe extern "C" fn SDL_RenderGeometryRaw(
renderer: *mut SDL_Renderer,
texture: *mut SDL_Texture,
xy: *const c_float,
xy_stride: c_int,
color: *const SDL_FColor,
color_stride: c_int,
uv: *const c_float,
uv_stride: c_int,
num_vertices: c_int,
indices: *const c_void,
num_indices: c_int,
size_indices: c_int,
) -> boolExpand description
Render a list of triangles, optionally using a texture and indices into the
vertex arrays Color and alpha modulation is done per vertex
(SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
§Parameters
renderer: the rendering context.texture: (optional) The SDL texture to use.xy: vertex positions.xy_stride: byte size to move from one element to the next element.color: vertex colors (asSDL_FColor).color_stride: byte size to move from one element to the next element.uv: vertex normalized texture coordinates.uv_stride: byte size to move from one element to the next element.num_vertices: number of vertices.indices: (optional) An array of indices into the ‘vertices’ arrays, if NULL all vertices will be rendered in sequential order.num_indices: number of indices.size_indices: index size: 1 (byte), 2 (short), 4 (int).
§Return value
Returns true on success or false on failure; call SDL_GetError() for more
information.
§Thread safety
This function should only be called on the main thread.
§Availability
This function is available since SDL 3.2.0.