pub unsafe extern "C" fn SDL_GetRenderTextureAddressMode(
renderer: *mut SDL_Renderer,
u_mode: *mut SDL_TextureAddressMode,
v_mode: *mut SDL_TextureAddressMode,
) -> boolExpand description
Get the texture addressing mode used in SDL_RenderGeometry().
§Parameters
renderer: the rendering context.u_mode: a pointer filled in with theSDL_TextureAddressModeto use for horizontal texture coordinates inSDL_RenderGeometry(), may be NULL.v_mode: a pointer filled in with theSDL_TextureAddressModeto use for vertical texture coordinates inSDL_RenderGeometry(), may be NULL.
§Return value
Returns true on success or false on failure; call SDL_GetError() for more
information.
§Availability
This function is available since SDL 3.4.0.