SDL_HapticLeftRight

Struct SDL_HapticLeftRight 

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#[repr(C)]
pub struct SDL_HapticLeftRight { pub type: SDL_HapticEffectType, pub length: Uint32, pub large_magnitude: Uint16, pub small_magnitude: Uint16, }
Expand description

A structure containing a template for a Left/Right effect.

This struct is exclusively for the SDL_HAPTIC_LEFTRIGHT effect.

The Left/Right effect is used to explicitly control the large and small motors, commonly found in modern game controllers. The small (right) motor is high frequency, and the large (left) motor is low frequency.

§Availability

This struct is available since SDL 3.2.0.

§See also

Fields§

§type: SDL_HapticEffectType§length: Uint32

Duration of the effect in milliseconds.

§large_magnitude: Uint16

Control of the large controller motor.

§small_magnitude: Uint16

Control of the small controller motor.

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impl Clone for SDL_HapticLeftRight

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fn clone(&self) -> SDL_HapticLeftRight

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SDL_HapticLeftRight

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SDL_HapticLeftRight

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fn default() -> SDL_HapticLeftRight

Returns the “default value” for a type. Read more
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impl Hash for SDL_HapticLeftRight

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for SDL_HapticLeftRight

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fn eq(&self, other: &SDL_HapticLeftRight) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for SDL_HapticLeftRight

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impl Eq for SDL_HapticLeftRight

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impl StructuralPartialEq for SDL_HapticLeftRight

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.