SDL_HapticCondition

Struct SDL_HapticCondition 

Source
#[repr(C)]
pub struct SDL_HapticCondition { pub type: SDL_HapticEffectType, pub direction: SDL_HapticDirection, pub length: Uint32, pub delay: Uint16, pub button: Uint16, pub interval: Uint16, pub right_sat: [Uint16; 3], pub left_sat: [Uint16; 3], pub right_coeff: [Sint16; 3], pub left_coeff: [Sint16; 3], pub deadband: [Uint16; 3], pub center: [Sint16; 3], }
Expand description

A structure containing a template for a Condition effect.

The struct handles the following effects:

Direction is handled by condition internals instead of a direction member. The condition effect specific members have three parameters. The first refers to the X axis, the second refers to the Y axis and the third refers to the Z axis. The right terms refer to the positive side of the axis and the left terms refer to the negative side of the axis. Please refer to the SDL_HapticDirection diagram for which side is positive and which is negative.

§Availability

This struct is available since SDL 3.2.0.

§See also

Fields§

§type: SDL_HapticEffectType§direction: SDL_HapticDirection

Direction of the effect.

§length: Uint32

Duration of the effect.

§delay: Uint16

Delay before starting the effect.

§button: Uint16

Button that triggers the effect.

§interval: Uint16

How soon it can be triggered again after button.

§right_sat: [Uint16; 3]

Level when joystick is to the positive side; max 0xFFFF.

§left_sat: [Uint16; 3]

Level when joystick is to the negative side; max 0xFFFF.

§right_coeff: [Sint16; 3]

How fast to increase the force towards the positive side.

§left_coeff: [Sint16; 3]

How fast to increase the force towards the negative side.

§deadband: [Uint16; 3]

Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered.

§center: [Sint16; 3]

Position of the dead zone.

Trait Implementations§

Source§

impl Clone for SDL_HapticCondition

Source§

fn clone(&self) -> SDL_HapticCondition

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for SDL_HapticCondition

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Default for SDL_HapticCondition

Source§

fn default() -> SDL_HapticCondition

Returns the “default value” for a type. Read more
Source§

impl Hash for SDL_HapticCondition

Source§

fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
Source§

impl PartialEq for SDL_HapticCondition

Source§

fn eq(&self, other: &SDL_HapticCondition) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl Copy for SDL_HapticCondition

Source§

impl Eq for SDL_HapticCondition

Source§

impl StructuralPartialEq for SDL_HapticCondition

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.