#[repr(C)]pub struct SDL_HapticCondition {
pub type: SDL_HapticEffectType,
pub direction: SDL_HapticDirection,
pub length: Uint32,
pub delay: Uint16,
pub button: Uint16,
pub interval: Uint16,
pub right_sat: [Uint16; 3],
pub left_sat: [Uint16; 3],
pub right_coeff: [Sint16; 3],
pub left_coeff: [Sint16; 3],
pub deadband: [Uint16; 3],
pub center: [Sint16; 3],
}Expand description
A structure containing a template for a Condition effect.
The struct handles the following effects:
SDL_HAPTIC_SPRING: Effect based on axes position.SDL_HAPTIC_DAMPER: Effect based on axes velocity.SDL_HAPTIC_INERTIA: Effect based on axes acceleration.SDL_HAPTIC_FRICTION: Effect based on axes movement.
Direction is handled by condition internals instead of a direction member.
The condition effect specific members have three parameters. The first
refers to the X axis, the second refers to the Y axis and the third refers
to the Z axis. The right terms refer to the positive side of the axis and
the left terms refer to the negative side of the axis. Please refer to the
SDL_HapticDirection diagram for which side is positive and which is
negative.
§Availability
This struct is available since SDL 3.2.0.
§See also
Fields§
§type: SDL_HapticEffectType§direction: SDL_HapticDirectionDirection of the effect.
length: Uint32Duration of the effect.
delay: Uint16Delay before starting the effect.
Button that triggers the effect.
interval: Uint16How soon it can be triggered again after button.
right_sat: [Uint16; 3]Level when joystick is to the positive side; max 0xFFFF.
left_sat: [Uint16; 3]Level when joystick is to the negative side; max 0xFFFF.
right_coeff: [Sint16; 3]How fast to increase the force towards the positive side.
left_coeff: [Sint16; 3]How fast to increase the force towards the negative side.
deadband: [Uint16; 3]Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered.
center: [Sint16; 3]Position of the dead zone.
Trait Implementations§
Source§impl Clone for SDL_HapticCondition
impl Clone for SDL_HapticCondition
Source§fn clone(&self) -> SDL_HapticCondition
fn clone(&self) -> SDL_HapticCondition
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more