SDL_GPURasterizerState

Struct SDL_GPURasterizerState 

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#[repr(C)]
pub struct SDL_GPURasterizerState { pub fill_mode: SDL_GPUFillMode, pub cull_mode: SDL_GPUCullMode, pub front_face: SDL_GPUFrontFace, pub depth_bias_constant_factor: c_float, pub depth_bias_clamp: c_float, pub depth_bias_slope_factor: c_float, pub enable_depth_bias: bool, pub enable_depth_clip: bool, pub padding1: Uint8, pub padding2: Uint8, }
Expand description

A structure specifying the parameters of the graphics pipeline rasterizer state.

Note that SDL_GPU_FILLMODE_LINE is not supported on many Android devices. For those devices, the fill mode will automatically fall back to FILL.

Also note that the D3D12 driver will enable depth clamping even if enable_depth_clip is true. If you need this clamp+clip behavior, consider enabling depth clip and then manually clamping depth in your fragment shaders on Metal and Vulkan.

§Availability

This struct is available since SDL 3.2.0.

§See also

§Notes for sdl3-sys

This struct has padding fields which shouldn’t be accessed directly; use struct update syntax with e.g. ..Default::default() for manual construction.

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§fill_mode: SDL_GPUFillMode

Whether polygons will be filled in or drawn as lines.

§cull_mode: SDL_GPUCullMode

The facing direction in which triangles will be culled.

§front_face: SDL_GPUFrontFace

The vertex winding that will cause a triangle to be determined as front-facing.

§depth_bias_constant_factor: c_float

A scalar factor controlling the depth value added to each fragment.

§depth_bias_clamp: c_float

The maximum depth bias of a fragment.

§depth_bias_slope_factor: c_float

A scalar factor applied to a fragment’s slope in depth calculations.

§enable_depth_bias: bool

true to bias fragment depth values.

§enable_depth_clip: bool

true to enable depth clip, false to enable depth clamp.

§padding1: Uint8
👎Deprecated: padding fields are exempt from semver; init with ..Default::default()
§padding2: Uint8
👎Deprecated: padding fields are exempt from semver; init with ..Default::default()

Trait Implementations§

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impl Clone for SDL_GPURasterizerState

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fn clone(&self) -> SDL_GPURasterizerState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SDL_GPURasterizerState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SDL_GPURasterizerState

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fn default() -> SDL_GPURasterizerState

Returns the “default value” for a type. Read more
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impl PartialEq for SDL_GPURasterizerState

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fn eq(&self, other: &SDL_GPURasterizerState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for SDL_GPURasterizerState

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impl StructuralPartialEq for SDL_GPURasterizerState

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.