SDL_GPUGraphicsPipelineCreateInfo

Struct SDL_GPUGraphicsPipelineCreateInfo 

Source
#[repr(C)]
pub struct SDL_GPUGraphicsPipelineCreateInfo { pub vertex_shader: *mut SDL_GPUShader, pub fragment_shader: *mut SDL_GPUShader, pub vertex_input_state: SDL_GPUVertexInputState, pub primitive_type: SDL_GPUPrimitiveType, pub rasterizer_state: SDL_GPURasterizerState, pub multisample_state: SDL_GPUMultisampleState, pub depth_stencil_state: SDL_GPUDepthStencilState, pub target_info: SDL_GPUGraphicsPipelineTargetInfo, pub props: SDL_PropertiesID, }
Expand description

A structure specifying the parameters of a graphics pipeline state.

§Availability

This struct is available since SDL 3.2.0.

§See also

Fields§

§vertex_shader: *mut SDL_GPUShader

The vertex shader used by the graphics pipeline.

§fragment_shader: *mut SDL_GPUShader

The fragment shader used by the graphics pipeline.

§vertex_input_state: SDL_GPUVertexInputState

The vertex layout of the graphics pipeline.

§primitive_type: SDL_GPUPrimitiveType

The primitive topology of the graphics pipeline.

§rasterizer_state: SDL_GPURasterizerState

The rasterizer state of the graphics pipeline.

§multisample_state: SDL_GPUMultisampleState

The multisample state of the graphics pipeline.

§depth_stencil_state: SDL_GPUDepthStencilState

The depth-stencil state of the graphics pipeline.

§target_info: SDL_GPUGraphicsPipelineTargetInfo

Formats and blend modes for the render targets of the graphics pipeline.

§props: SDL_PropertiesID

A properties ID for extensions. Should be 0 if no extensions are needed.

Trait Implementations§

Source§

impl Clone for SDL_GPUGraphicsPipelineCreateInfo

Source§

fn clone(&self) -> SDL_GPUGraphicsPipelineCreateInfo

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for SDL_GPUGraphicsPipelineCreateInfo

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Default for SDL_GPUGraphicsPipelineCreateInfo

Source§

fn default() -> Self

Initialize all fields to zero

Source§

impl Copy for SDL_GPUGraphicsPipelineCreateInfo

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.