SDL_CreateGPUTexture

Function SDL_CreateGPUTexture 

Source
pub unsafe extern "C" fn SDL_CreateGPUTexture(
    device: *mut SDL_GPUDevice,
    createinfo: *const SDL_GPUTextureCreateInfo,
) -> *mut SDL_GPUTexture
Expand description

Creates a texture object to be used in graphics or compute workflows.

The contents of this texture are undefined until data is written to the texture, either via SDL_UploadToGPUTexture or by performing a render or compute pass with this texture as a target.

Note that certain combinations of usage flags are invalid. For example, a texture cannot have both the SAMPLER and GRAPHICS_STORAGE_READ flags.

If you request a sample count higher than the hardware supports, the implementation will automatically fall back to the highest available sample count.

There are optional properties that can be provided through SDL_GPUTextureCreateInfo’s props. These are the supported properties:

§Parameters

  • device: a GPU Context.
  • createinfo: a struct describing the state of the texture to create.

§Return value

Returns a texture object on success, or NULL on failure; call SDL_GetError() for more information.

§Availability

This function is available since SDL 3.2.0.

§See also