pub unsafe extern "C" fn SDL_SetTextureBlendMode(
texture: *mut SDL_Texture,
blendMode: SDL_BlendMode,
) -> boolExpand description
Set the blend mode for a texture, used by SDL_RenderTexture().
If the blend mode is not supported, the closest supported mode is chosen and this function returns false.
§Parameters
texture: the texture to update.blendMode: theSDL_BlendModeto use for texture blending.
§Return value
Returns true on success or false on failure; call SDL_GetError() for more
information.
§Thread safety
This function should only be called on the main thread.
§Availability
This function is available since SDL 3.2.0.