SDL_SetTextureBlendMode

Function SDL_SetTextureBlendMode 

Source
pub unsafe extern "C" fn SDL_SetTextureBlendMode(
    texture: *mut SDL_Texture,
    blendMode: SDL_BlendMode,
) -> bool
Expand description

Set the blend mode for a texture, used by SDL_RenderTexture().

If the blend mode is not supported, the closest supported mode is chosen and this function returns false.

§Parameters

  • texture: the texture to update.
  • blendMode: the SDL_BlendMode to use for texture blending.

§Return value

Returns true on success or false on failure; call SDL_GetError() for more information.

§Thread safety

This function should only be called on the main thread.

§Availability

This function is available since SDL 3.2.0.

§See also