pub unsafe extern "C" fn SDL_RenderTexture(
renderer: *mut SDL_Renderer,
texture: *mut SDL_Texture,
srcrect: *const SDL_FRect,
dstrect: *const SDL_FRect,
) -> boolExpand description
Copy a portion of the texture to the current rendering target at subpixel precision.
§Parameters
renderer: the renderer which should copy parts of a texture.texture: the source texture.srcrect: a pointer to the source rectangle, or NULL for the entire texture.dstrect: a pointer to the destination rectangle, or NULL for the entire rendering target.
§Return value
Returns true on success or false on failure; call SDL_GetError() for more
information.
§Thread safety
This function should only be called on the main thread.
§Availability
This function is available since SDL 3.2.0.